Searched refs:setColorWriteMask (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 76 setColorWriteMask(0, 0x0000000F); in Device() 85 setColorWriteMask(1, 0x0000000F); in Device() 86 setColorWriteMask(2, 0x0000000F); in Device() 87 setColorWriteMask(3, 0x0000000F); in Device()
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D | Context.cpp | 1874 …device->setColorWriteMask(0, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, m… in applyState()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 74 setColorWriteMask(0, 0x0000000F); in Device() 83 setColorWriteMask(1, 0x0000000F); in Device() 84 setColorWriteMask(2, 0x0000000F); in Device() 85 setColorWriteMask(3, 0x0000000F); in Device()
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D | Context.cpp | 1850 …device->setColorWriteMask(0, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, m… in applyState()
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/external/swiftshader/src/Renderer/ |
D | Context.hpp | 330 bool setColorWriteMask(int index, int colorWriteMask);
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D | PixelProcessor.hpp | 253 void setColorWriteMask(int index, int rgbaMask);
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D | PixelProcessor.cpp | 585 void PixelProcessor::setColorWriteMask(int index, int rgbaMask) in setColorWriteMask() function in sw::PixelProcessor 587 context->setColorWriteMask(index, rgbaMask); in setColorWriteMask()
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D | Context.cpp | 450 bool Context::setColorWriteMask(int index, int colorWriteMask) in setColorWriteMask() function in sw::Context
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 3685 renderer->setColorWriteMask(0, value & 0x0000000F); in SetRenderState() 3887 renderer->setColorWriteMask(1, value); in SetRenderState() 3890 renderer->setColorWriteMask(2, value); in SetRenderState() 3893 renderer->setColorWriteMask(3, value); in SetRenderState()
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/external/vulkan-validation-layers/demos/ |
D | cube.cpp | 1915 vk::PipelineColorBlendAttachmentState().setColorWriteMask( in prepare_pipeline()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2939 …device->setColorWriteMask(i, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, m… in applyState()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 2962 renderer->setColorWriteMask(0, value); in SetRenderState()
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/external/vulkan-validation-layers/include/vulkan/ |
D | vulkan.hpp | 15746 PipelineColorBlendAttachmentState& setColorWriteMask( ColorComponentFlags colorWriteMask_ ) in setColorWriteMask() function
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