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Searched refs:setLightDiffuse (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp217 void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse);
DVertexProcessor.cpp291 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse() function in sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h354 void setLightDiffuse(int index, float r, float g, float b, float a);
DContext.cpp646 void Context::setLightDiffuse(int index, float r, float g, float b, float a) in setLightDiffuse() function in es1::Context
1970 …device->setLightDiffuse(i, sw::Color<float>(light[i].diffuse.red, light[i].diffuse.green, light[i]… in applyState()
DlibGLES_CM.cpp2753 …case GL_DIFFUSE: context->setLightDiffuse(index, params[0], params[1], params[2], pa… in Lightfv()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4628 renderer->setLightDiffuse(active, diffuse); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5949 renderer->setLightDiffuse(active, diffuse); in bindLights()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp6535 …case GL_DIFFUSE: device->setLightDiffuse(light - GL_LIGHT0, sw::Color<float>(params[0], params[1]… in glLightfv()