/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 185 void setMaxAnisotropy(float maxAnisotropy);
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D | VertexProcessor.hpp | 260 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
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D | PixelProcessor.hpp | 234 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
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D | Renderer.hpp | 345 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy);
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D | VertexProcessor.cpp | 596 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::VertexProcessor 600 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
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D | Sampler.cpp | 310 void Sampler::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() function in sw::Sampler
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D | PixelProcessor.cpp | 441 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::PixelProcessor 445 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
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D | Renderer.cpp | 2330 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy() function in sw::Renderer 2334 PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy() 2338 VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy); in setMaxAnisotropy()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 62 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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D | Texture.cpp | 138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es1::Texture
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D | libGLES_CM.cpp | 4346 if(!texture->setMaxAnisotropy(param)) in TexParameterf() 4416 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()
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D | Context.cpp | 2106 device->setMaxAnisotropy(sw::SAMPLER_PIXEL, unit, maxAnisotropy); in applyTextures()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Texture.h | 66 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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D | Texture.cpp | 120 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in gl::Texture
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D | Context.cpp | 2047 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); in applyTextures()
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D | libGL.cpp | 4459 if(!texture->setMaxAnisotropy(param)) in glTexParameterf() 4543 if(!texture->setMaxAnisotropy((GLfloat)param)) in glTexParameteri()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 61 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
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D | Texture.cpp | 167 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() function in es2::Texture
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D | libGLESv2.cpp | 5155 if(!texture->setMaxAnisotropy(param)) in TexParameterf() 5307 if(!texture->setMaxAnisotropy((GLfloat)param)) in TexParameteri()
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D | Context.cpp | 3176 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); in applyTextures()
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/external/vulkan-validation-layers/demos/ |
D | cube.cpp | 2143 .setMaxAnisotropy(1) in prepare_textures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3669 …renderer->setMaxAnisotropy(sw::SAMPLER_PIXEL, stage, sw::clamp((unsigned int)value, (unsigned int)… in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4335 …renderer->setMaxAnisotropy(type, index, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotr… in SetSamplerState()
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/external/vulkan-validation-layers/include/vulkan/ |
D | vulkan.hpp | 8709 SamplerCreateInfo& setMaxAnisotropy( float maxAnisotropy_ ) in setMaxAnisotropy() function
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