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Searched refs:setMaxLod (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h52 void setMaxLod(GLfloat maxLod) { mMaxLod = maxLod; } in setMaxLod() function
DContext.cpp1743 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break; in samplerParameteri()
1765 …case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); b… in samplerParameterf()
3171 device->setMaxLod(samplerType, samplerIndex, maxLOD); in applyTextures()
/external/swiftshader/src/Renderer/
DSampler.hpp195 void setMaxLod(float maxLod);
DVertexProcessor.hpp270 void setMaxLod(unsigned int sampler, float maxLod);
DPixelProcessor.hpp244 void setMaxLod(unsigned int sampler, float maxLod);
DRenderer.hpp355 void setMaxLod(SamplerType type, int sampler, float maxLod);
DVertexProcessor.cpp686 void VertexProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::VertexProcessor
690 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxLod(maxLod); in setMaxLod()
DSampler.cpp360 void Sampler::setMaxLod(float maxLod) in setMaxLod() function in sw::Sampler
DPixelProcessor.cpp531 void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod) in setMaxLod() function in sw::PixelProcessor
535 context->sampler[sampler].setMaxLod(maxLod); in setMaxLod()
DRenderer.cpp2450 void Renderer::setMaxLod(SamplerType type, int sampler, float maxLod) in setMaxLod() function in sw::Renderer
2454 PixelProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
2458 VertexProcessor::setMaxLod(sampler, maxLod); in setMaxLod()
/external/vulkan-validation-layers/demos/
Dcube.cpp2147 .setMaxLod(0.0f) in prepare_textures()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp8733 SamplerCreateInfo& setMaxLod( float maxLod_ ) in setMaxLod() function