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Searched refs:setMinLod (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h51 void setMinLod(GLfloat minLod) { mMinLod = minLod; } in setMinLod() function
DContext.cpp1742 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break; in samplerParameteri()
1764 …case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); b… in samplerParameterf()
3170 device->setMinLod(samplerType, samplerIndex, minLOD); in applyTextures()
/external/swiftshader/src/Renderer/
DSampler.hpp194 void setMinLod(float minLod);
DVertexProcessor.hpp269 void setMinLod(unsigned int sampler, float minLod);
DPixelProcessor.hpp243 void setMinLod(unsigned int sampler, float minLod);
DRenderer.hpp354 void setMinLod(SamplerType type, int sampler, float minLod);
DVertexProcessor.cpp677 void VertexProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::VertexProcessor
681 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMinLod(minLod); in setMinLod()
DSampler.cpp355 void Sampler::setMinLod(float minLod) in setMinLod() function in sw::Sampler
DPixelProcessor.cpp522 void PixelProcessor::setMinLod(unsigned int sampler, float minLod) in setMinLod() function in sw::PixelProcessor
526 context->sampler[sampler].setMinLod(minLod); in setMinLod()
DRenderer.cpp2438 void Renderer::setMinLod(SamplerType type, int sampler, float minLod) in setMinLod() function in sw::Renderer
2442 PixelProcessor::setMinLod(sampler, minLod); in setMinLod()
2446 VertexProcessor::setMinLod(sampler, minLod); in setMinLod()
/external/vulkan-validation-layers/demos/
Dcube.cpp2146 .setMinLod(0.0f) in prepare_textures()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp8727 SamplerCreateInfo& setMinLod( float minLod_ ) in setMinLod() function