Searched refs:setReadSRGB (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 183 void setReadSRGB(bool sRGB);
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D | VertexProcessor.hpp | 257 void setReadSRGB(unsigned int sampler, bool sRGB);
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D | PixelProcessor.hpp | 231 void setReadSRGB(unsigned int sampler, bool sRGB);
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D | Renderer.hpp | 342 void setReadSRGB(SamplerType type, int sampler, bool sRGB);
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D | VertexProcessor.cpp | 569 void VertexProcessor::setReadSRGB(unsigned int sampler, bool sRGB) in setReadSRGB() function in sw::VertexProcessor 573 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB); in setReadSRGB()
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D | Sampler.cpp | 286 void Sampler::setReadSRGB(bool sRGB) in setReadSRGB() function in sw::Sampler
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D | PixelProcessor.cpp | 414 void PixelProcessor::setReadSRGB(unsigned int sampler, bool sRGB) in setReadSRGB() function in sw::PixelProcessor 418 context->sampler[sampler].setReadSRGB(sRGB); in setReadSRGB()
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D | Renderer.cpp | 2294 void Renderer::setReadSRGB(SamplerType type, int sampler, bool sRGB) in setReadSRGB() function in sw::Renderer 2298 PixelProcessor::setReadSRGB(sampler, sRGB); in setReadSRGB() 2302 VertexProcessor::setReadSRGB(sampler, sRGB); in setReadSRGB()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4338 renderer->setReadSRGB(type, index, value != FALSE); in SetSamplerState()
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