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Searched refs:setSecondModifier (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.hpp154 void setSecondModifier(ArgumentModifier secondModifier);
DPixelProcessor.hpp214 void setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier);
DTextureStage.cpp185 void TextureStage::setSecondModifier(ArgumentModifier secondModifier) in setSecondModifier() function in sw::TextureStage
DPixelProcessor.cpp270 …void PixelProcessor::setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondMo… in setSecondModifier() function in sw::PixelProcessor
274 context->textureStage[stage].setSecondModifier(secondModifier); in setSecondModifier()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3314 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); in SetTextureStageState()
3317 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); in SetTextureStageState()
3320 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); in SetTextureStageState()
3323 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState()
3451 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4691 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); in SetTextureStageState()
4694 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); in SetTextureStageState()
4697 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); in SetTextureStageState()
4700 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState()
4831 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2117 device->setSecondModifier(unit, sw::TextureStage::MODIFIER_COLOR); in applyTextures()
2248 …device->setSecondModifier(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand1RGB)); in applyTextures()