Searched refs:setSecondModifier (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 154 void setSecondModifier(ArgumentModifier secondModifier);
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D | PixelProcessor.hpp | 214 void setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier);
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D | TextureStage.cpp | 185 void TextureStage::setSecondModifier(ArgumentModifier secondModifier) in setSecondModifier() function in sw::TextureStage
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D | PixelProcessor.cpp | 270 …void PixelProcessor::setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondMo… in setSecondModifier() function in sw::PixelProcessor 274 context->textureStage[stage].setSecondModifier(secondModifier); in setSecondModifier()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3314 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); in SetTextureStageState() 3317 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); in SetTextureStageState() 3320 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); in SetTextureStageState() 3323 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState() 3451 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4691 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); in SetTextureStageState() 4694 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); in SetTextureStageState() 4697 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); in SetTextureStageState() 4700 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState() 4831 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2117 device->setSecondModifier(unit, sw::TextureStage::MODIFIER_COLOR); in applyTextures() 2248 …device->setSecondModifier(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand1RGB)); in applyTextures()
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