Home
last modified time | relevance | path

Searched refs:setSwizzleG (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp188 void setSwizzleG(SwizzleType swizzleG);
DVertexProcessor.hpp263 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DPixelProcessor.hpp237 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DRenderer.hpp348 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
DVertexProcessor.cpp623 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::VertexProcessor
627 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); in setSwizzleG()
DSampler.cpp325 void Sampler::setSwizzleG(SwizzleType swizzleG) in setSwizzleG() function in sw::Sampler
DPixelProcessor.cpp468 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::PixelProcessor
472 context->sampler[sampler].setSwizzleG(swizzleG); in setSwizzleG()
DRenderer.cpp2366 void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::Renderer
2370 PixelProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
2374 VertexProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h70 bool setSwizzleG(GLenum swizzleG);
DTexture.cpp268 bool Texture::setSwizzleG(GLenum swizzleG) in setSwizzleG() function in es2::Texture
DlibGLESv2.cpp5203 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param)) in TexParameterf()
5359 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param)) in TexParameteri()
DContext.cpp3167 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()