Searched refs:setThirdArgument (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 148 void setThirdArgument(SourceArgument thirdArgument);
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D | PixelProcessor.hpp | 208 void setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument);
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D | TextureStage.cpp | 155 void TextureStage::setThirdArgument(SourceArgument thirdArgument) in setThirdArgument() function in sw::TextureStage
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D | PixelProcessor.cpp | 216 …void PixelProcessor::setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgume… in setThirdArgument() function in sw::PixelProcessor 220 context->textureStage[stage].setThirdArgument(thirdArgument); in setThirdArgument()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3725 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3728 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 3731 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 3734 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState() 3737 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 3740 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4955 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4958 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 4961 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 4964 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState() 4967 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4970 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2118 device->setThirdArgument(unit, sw::TextureStage::SOURCE_CONSTANT); // Cc in applyTextures() 2249 device->setThirdArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src2RGB)); in applyTextures()
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