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Searched refs:setThirdArgument (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.hpp148 void setThirdArgument(SourceArgument thirdArgument);
DPixelProcessor.hpp208 void setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument);
DTextureStage.cpp155 void TextureStage::setThirdArgument(SourceArgument thirdArgument) in setThirdArgument() function in sw::TextureStage
DPixelProcessor.cpp216 …void PixelProcessor::setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgume… in setThirdArgument() function in sw::PixelProcessor
220 context->textureStage[stage].setThirdArgument(thirdArgument); in setThirdArgument()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3725 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
3728 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
3731 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
3734 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
3737 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
3740 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4955 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4958 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
4961 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
4964 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
4967 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
4970 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2118 device->setThirdArgument(unit, sw::TextureStage::SOURCE_CONSTANT); // Cc in applyTextures()
2249 device->setThirdArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src2RGB)); in applyTextures()