Searched refs:shaded (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.h | 709 blendOut = psContext.shaded[rt]; 716 psContext.shaded[rt], 717 psContext.shaded[1], 718 psContext.shaded[0].w, 778 blendOut = psContext.shaded[rt]; 793 psContext.shaded[rt], 794 psContext.shaded[1], 795 psContext.shaded[0].w,
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D | state.h | 324 simdvector shaded[SWR_NUM_RENDERTARGETS]; member
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/external/deqp/framework/referencerenderer/ |
D | design.txt | 91 + shaded packet list:
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | README.txt | 15 flat shaded with three different lights.
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/external/mesa3d/docs/ |
D | VERSIONS | 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 125 - view volume clipping of smooth shaded lines resulted in bad colors 327 - faster dithered flat-shaded triangles 390 - fixed seg fault bug drawing flat-shaded, depth-tested lines 391 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 422 - flat-shaded quads in a strip were miscolored if clipped 864 - drawing wide, flat-shaded lines could cause a segfault 895 - flat-shaded, textured lines were broken 922 - provoking vertex of flat-shaded, color-index triangles was wrong
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/external/mesa3d/src/gallium/docs/source/ |
D | context.rst | 462 drawing happens normally so fragments may be generated, shaded and
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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