Home
last modified time | relevance | path

Searched refs:shaded (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend.h709 blendOut = psContext.shaded[rt];
716 psContext.shaded[rt],
717 psContext.shaded[1],
718 psContext.shaded[0].w,
778 blendOut = psContext.shaded[rt];
793 psContext.shaded[rt],
794 psContext.shaded[1],
795 psContext.shaded[0].w,
Dstate.h324 simdvector shaded[SWR_NUM_RENDERTARGETS]; member
/external/deqp/framework/referencerenderer/
Ddesign.txt91 + shaded packet list:
/external/autotest/client/site_tests/graphics_SanAngeles/src/
DREADME.txt15 flat shaded with three different lights.
/external/mesa3d/docs/
DVERSIONS101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
125 - view volume clipping of smooth shaded lines resulted in bad colors
327 - faster dithered flat-shaded triangles
390 - fixed seg fault bug drawing flat-shaded, depth-tested lines
391 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
422 - flat-shaded quads in a strip were miscolored if clipped
864 - drawing wide, flat-shaded lines could cause a segfault
895 - flat-shaded, textured lines were broken
922 - provoking vertex of flat-shaded, color-index triangles was wrong
/external/mesa3d/src/gallium/docs/source/
Dcontext.rst462 drawing happens normally so fragments may be generated, shaded and
/external/jline/src/src/test/resources/jline/example/
Denglish.gz