Searched refs:shaderFragment (Results 1 – 2 of 2) sorted by relevance
141 std::ostringstream shaderFragment; in buildSamplingPassType() local150 shaderFragment in buildSamplingPassType()160 shaderFragment in buildSamplingPassType()166 shaderFragment in buildSamplingPassType()172 shaderFragment in buildSamplingPassType()178 shaderFragment in buildSamplingPassType()184 shaderFragment in buildSamplingPassType()193 shaderFragment in buildSamplingPassType()197 return shaderFragment.str(); in buildSamplingPassType()676 std::ostringstream shaderFragment; in TestShaderProgram() local[all …]
73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram() local74 if (shaderFragment == 0) in createProgram()79 glAttachShader(program, shaderFragment); in createProgram()80 glDeleteShader(shaderFragment); in createProgram()