Searched refs:shaderIndex (Results 1 – 1 of 1) sorted by relevance
125 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program() local128 assert(shaderIndex < ARRAY_SIZE(st->drawpix.zs_shaders)); in get_drawpix_z_stencil_program()130 if (st->drawpix.zs_shaders[shaderIndex]) { in get_drawpix_z_stencil_program()132 return st->drawpix.zs_shaders[shaderIndex]; in get_drawpix_z_stencil_program()185 st->drawpix.zs_shaders[shaderIndex] = cso; in get_drawpix_z_stencil_program()