Searched refs:shaderPaint (Results 1 – 6 of 6) sorted by relevance
/external/skqp/gm/ |
D | coloremoji.cpp | 106 SkPaint shaderPaint; in onDraw() local 107 shaderPaint.setTypeface(sk_ref_sp(paint.getTypeface())); in onDraw() 109 shaderPaint.setShader(MakeLinear()); in onDraw() 115 shaderPaint.setImageFilter(std::move(blur)); in onDraw() 117 shaderPaint.setImageFilter(make_blur(3.0f, nullptr)); in onDraw() 119 shaderPaint.setImageFilter(make_grayscale(nullptr)); in onDraw() 122 shaderPaint.setColorFilter(make_color_filter()); in onDraw() 125 shaderPaint.setAlpha(0x80); in onDraw() 127 shaderPaint.setTextSize(30); in onDraw() 128 shaderPaint.getFontMetrics(&metrics); in onDraw() [all …]
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/external/skia/gm/ |
D | coloremoji.cpp | 106 SkPaint shaderPaint; in onDraw() local 107 shaderPaint.setTypeface(sk_ref_sp(paint.getTypeface())); in onDraw() 109 shaderPaint.setShader(MakeLinear()); in onDraw() 115 shaderPaint.setImageFilter(std::move(blur)); in onDraw() 117 shaderPaint.setImageFilter(make_blur(3.0f, nullptr)); in onDraw() 119 shaderPaint.setImageFilter(make_grayscale(nullptr)); in onDraw() 122 shaderPaint.setColorFilter(make_color_filter()); in onDraw() 125 shaderPaint.setAlpha(0x80); in onDraw() 127 shaderPaint.setTextSize(30); in onDraw() 128 shaderPaint.getFontMetrics(&metrics); in onDraw() [all …]
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/external/skia/src/xps/ |
D | SkXPSDevice.h | 262 const SkPaint& shaderPaint,
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D | SkXPSDevice.cpp | 1452 const SkPaint& shaderPaint, in shadePath() argument 1458 const SkPaint::Style style = shaderPaint.getStyle(); in shadePath() 1468 HR(this->createXpsBrush(shaderPaint, &fillBrush, &matrix)); in shadePath() 1476 HR(this->createXpsBrush(shaderPaint, &strokeBrush, &matrix)); in shadePath() 1480 SkScalarToFLOAT(shaderPaint.getStrokeWidth())), in shadePath() 1483 if (0 == shaderPaint.getStrokeWidth()) { in shadePath()
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/external/skqp/src/xps/ |
D | SkXPSDevice.h | 262 const SkPaint& shaderPaint,
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D | SkXPSDevice.cpp | 1452 const SkPaint& shaderPaint, in shadePath() argument 1458 const SkPaint::Style style = shaderPaint.getStyle(); in shadePath() 1468 HR(this->createXpsBrush(shaderPaint, &fillBrush, &matrix)); in shadePath() 1476 HR(this->createXpsBrush(shaderPaint, &strokeBrush, &matrix)); in shadePath() 1480 SkScalarToFLOAT(shaderPaint.getStrokeWidth())), in shadePath() 1483 if (0 == shaderPaint.getStrokeWidth()) { in shadePath()
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