Searched refs:shaderVersion (Results 1 – 11 of 11) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcParallelShaderCompileTests.cpp | 258 const char* shaderVersion = isContextES ? shaderVersionES : shaderVersionGL; in iterate() local 260 const char* vSources[] = { shaderVersion, vShader }; in iterate() 261 const int vLengths[] = { int(strlen(shaderVersion)), int(strlen(vShader)) }; in iterate() 264 const char* fSources[] = { shaderVersion, fShader }; in iterate() 265 const int fLengths[] = { int(strlen(shaderVersion)), int(strlen(fShader)) }; in iterate() 344 const char* shaderVersion = isContextES ? shaderVersionES : shaderVersionGL; in iterate() local 352 const char* vSources[] = { shaderVersion, vShader }; in iterate() 353 const int vLengths[] = { int(strlen(shaderVersion)), int(strlen(vShader)) }; in iterate() 359 const char* fSources[] = { shaderVersion, fShader }; in iterate() 360 const int fLengths[] = { int(strlen(shaderVersion)), int(strlen(fShader)) }; in iterate()
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/external/swiftshader/src/OpenGL/compiler/ |
D | SymbolTable.cpp | 230 TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)… in find() argument 237 while((level == ESSL3_BUILTINS && shaderVersion != 300) || in find() 238 (level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels in find() 260 TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion) const in findBuiltIn() 264 while((level == ESSL3_BUILTINS && shaderVersion != 300) || in findBuiltIn() 265 (level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels in findBuiltIn()
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D | Compiler.h | 110 int getShaderVersion() const { return shaderVersion; } in getShaderVersion() 141 int shaderVersion; variable
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D | DirectiveHandler.cpp | 38 int& shaderVersion) in TDirectiveHandler() argument 41 mShaderVersion(shaderVersion) in TDirectiveHandler()
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D | Compiler.cpp | 89 shaderVersion = 100; in Init() 137 shaderVersion = parseContext.getShaderVersion(); in compile()
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D | Diagnostics.h | 28 int shaderVersion() const { return mShaderVersion; } in shaderVersion() function
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D | DirectiveHandler.h | 29 int& shaderVersion);
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D | OutputASM.h | 190 int getShaderVersion() const { return shaderVersion; } in getShaderVersion() 198 int shaderVersion; variable
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D | SymbolTable.h | 452 …TSymbol *find(const TString &name, int shaderVersion, bool *builtIn = nullptr, bool *sameScope = n… 453 TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeComputeTests.cpp | 123 const char* const shaderVersion = isES32 in generateComputeShader() local 129 compShaderSource << shaderVersion << "\n" in generateComputeShader() 652 const char* const shaderVersion = isES32 in invalid_maximum_work_group_sizes() local 673 compShaderSource << shaderVersion << "\n" in invalid_maximum_work_group_sizes() 710 const char* const shaderVersion = isES32 in invalid_layout_qualifiers() local 716 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers() 731 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers() 748 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers() 766 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 234 shaderVersion = compiler->getShaderVersion(); in compile() 237 if(shaderVersion >= 300 && clientVersion < 3) in compile()
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