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Searched refs:shaderVersion (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcParallelShaderCompileTests.cpp258 const char* shaderVersion = isContextES ? shaderVersionES : shaderVersionGL; in iterate() local
260 const char* vSources[] = { shaderVersion, vShader }; in iterate()
261 const int vLengths[] = { int(strlen(shaderVersion)), int(strlen(vShader)) }; in iterate()
264 const char* fSources[] = { shaderVersion, fShader }; in iterate()
265 const int fLengths[] = { int(strlen(shaderVersion)), int(strlen(fShader)) }; in iterate()
344 const char* shaderVersion = isContextES ? shaderVersionES : shaderVersionGL; in iterate() local
352 const char* vSources[] = { shaderVersion, vShader }; in iterate()
353 const int vLengths[] = { int(strlen(shaderVersion)), int(strlen(vShader)) }; in iterate()
359 const char* fSources[] = { shaderVersion, fShader }; in iterate()
360 const int fLengths[] = { int(strlen(shaderVersion)), int(strlen(fShader)) }; in iterate()
/external/swiftshader/src/OpenGL/compiler/
DSymbolTable.cpp230 TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)… in find() argument
237 while((level == ESSL3_BUILTINS && shaderVersion != 300) || in find()
238 (level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels in find()
260 TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion) const in findBuiltIn()
264 while((level == ESSL3_BUILTINS && shaderVersion != 300) || in findBuiltIn()
265 (level == ESSL1_BUILTINS && shaderVersion != 100)) // Skip version specific levels in findBuiltIn()
DCompiler.h110 int getShaderVersion() const { return shaderVersion; } in getShaderVersion()
141 int shaderVersion; variable
DDirectiveHandler.cpp38 int& shaderVersion) in TDirectiveHandler() argument
41 mShaderVersion(shaderVersion) in TDirectiveHandler()
DCompiler.cpp89 shaderVersion = 100; in Init()
137 shaderVersion = parseContext.getShaderVersion(); in compile()
DDiagnostics.h28 int shaderVersion() const { return mShaderVersion; } in shaderVersion() function
DDirectiveHandler.h29 int& shaderVersion);
DOutputASM.h190 int getShaderVersion() const { return shaderVersion; } in getShaderVersion()
198 int shaderVersion; variable
DSymbolTable.h452 …TSymbol *find(const TString &name, int shaderVersion, bool *builtIn = nullptr, bool *sameScope = n…
453 TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
/external/deqp/modules/gles31/functional/
Des31fNegativeComputeTests.cpp123 const char* const shaderVersion = isES32 in generateComputeShader() local
129 compShaderSource << shaderVersion << "\n" in generateComputeShader()
652 const char* const shaderVersion = isES32 in invalid_maximum_work_group_sizes() local
673 compShaderSource << shaderVersion << "\n" in invalid_maximum_work_group_sizes()
710 const char* const shaderVersion = isES32 in invalid_layout_qualifiers() local
716 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers()
731 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers()
748 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers()
766 compShaderSource << shaderVersion << "\n" in invalid_layout_qualifiers()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp234 shaderVersion = compiler->getShaderVersion(); in compile()
237 if(shaderVersion >= 300 && clientVersion < 3) in compile()