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Searched refs:shader_count (Results 1 – 18 of 18) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp172 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
182 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
248 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
291 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
Dgl4cContextFlushControlTests.cpp557 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
567 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
610 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
635 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cES31CompatibilityTests.cpp366 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
453 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
504 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cConditionalRenderInvertedTests.cpp372 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
382 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
425 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
450 for (glw::GLuint i = 0; i < shader_count; ++i) in createProgram()
Dgl4cDirectStateAccessVertexArraysTests.cpp319 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in BuildProgram() local
331 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
409 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
452 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
887 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
897 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
967 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1010 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1334 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
1344 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
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Dgl4cDirectStateAccessSamplersTests.cpp613 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
623 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
687 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
730 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl4cDirectStateAccessXFBTests.cpp1707 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
1717 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1785 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1828 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl3cTextureSizePromotion.cpp1384 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
1394 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
1456 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
1499 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
Dgl4cDirectStateAccessQueriesTests.cpp1779 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
1789 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1857 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
1900 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
Dgl4cDirectStateAccessTexturesTests.cpp911 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
921 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
985 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
1028 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2089 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
2099 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2163 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
2206 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
3500 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
3512 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
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Dgl4cDirectStateAccessBuffersTests.cpp5204 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in BuildProgram() local
5214 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
5282 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
5325 for (glw::GLuint i = 0; i < shader_count; ++i) in BuildProgram()
Dgl3cTransformFeedbackTests.cpp6748 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
6758 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
6835 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
6879 for (glw::GLuint i = 0; i < shader_count; ++i) in buildProgram()
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7376 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
7385 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
7449 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
7492 for (glw::GLuint i = 0; i < shader_count; ++i) in PrepareProgram()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp147 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
154 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
232 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
266 for (glw::GLuint i = 0; i < shader_count; ++i) in prepareProgram()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_compiler.h40 uint32_t shader_count; member
Dir3_shader.c284 shader->id = ++shader->compiler->shader_count; in ir3_shader_create()
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.hpp162 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument
352 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized()