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Searched refs:shader_images (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_draw.c317 if (dstate->shader_images[sh][i].resource) { in dd_dump_draw_vbo()
318 DUMP_I(image_view, &dstate->shader_images[sh][i], i); in dd_dump_draw_vbo()
319 if (dstate->shader_images[sh][i].resource) in dd_dump_draw_vbo()
320 DUMP_M(resource, &dstate->shader_images[sh][i], resource); in dd_dump_draw_vbo()
708 memset(state->base.shader_images, 0, in dd_init_copy_of_draw_state()
709 sizeof(state->base.shader_images)); in dd_init_copy_of_draw_state()
753 pipe_resource_reference(&dst->shader_images[i][j].resource, NULL); in dd_unreference_copy_of_draw_state()
820 pipe_resource_reference(&dst->shader_images[i][j].resource, in dd_copy_draw_state()
821 src->shader_images[i][j].resource); in dd_copy_draw_state()
822 memcpy(&dst->shader_images[i][j], &src->shader_images[i][j], in dd_copy_draw_state()
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Ddd_pipe.h164 struct pipe_image_view shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; member
Ddd_context.c532 safe_memcpy(&dctx->draw_state.shader_images[shader][start], views, in dd_context_set_shader_images()