/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_program.c | 66 const struct gl_shader_program *shader_prog, in brw_create_nir() argument 78 if (shader_prog) { in brw_create_nir() 79 nir = glsl_to_nir(shader_prog, stage, options); in brw_create_nir() 121 if (shader_prog) { in brw_create_nir() 122 NIR_PASS_V(nir, nir_lower_samplers, shader_prog); in brw_create_nir() 123 NIR_PASS_V(nir, nir_lower_atomics, shader_prog); in brw_create_nir()
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D | brw_link.cpp | 89 struct gl_shader_program *shader_prog, in process_glsl_ir() argument 166 shader_prog->Name); in process_glsl_ir() 171 shader_prog->Name); in process_glsl_ir()
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D | brw_tes.c | 224 struct gl_shader_program *shader_prog, in brw_tes_precompile() argument 241 if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { in brw_tes_precompile() 243 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program; in brw_tes_precompile()
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D | brw_shader.h | 281 struct gl_shader_program *shader_prog, 284 struct gl_shader_program *shader_prog,
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D | brw_program.h | 36 const struct gl_shader_program *shader_prog,
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D | brw_tcs.c | 364 struct gl_shader_program *shader_prog, in brw_tcs_precompile() argument 375 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; in brw_tcs_precompile() 384 key.input_vertices = shader_prog-> in brw_tcs_precompile()
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D | test_vec4_copy_propagation.cpp | 40 struct gl_shader_program *shader_prog; member in copy_propagation_test
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D | test_fs_copy_propagation.cpp | 39 struct gl_shader_program *shader_prog; member in copy_propagation_test
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D | test_vec4_register_coalesce.cpp | 42 struct gl_shader_program *shader_prog; member in register_coalesce_test
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D | test_fs_cmod_propagation.cpp | 39 struct gl_shader_program *shader_prog; member in cmod_propagation_test
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D | test_fs_saturate_propagation.cpp | 39 struct gl_shader_program *shader_prog; member in saturate_propagation_test
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D | test_vec4_cmod_propagation.cpp | 41 struct gl_shader_program *shader_prog; member in cmod_propagation_test
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/external/mesa3d/src/compiler/glsl/ |
D | glsl_to_nir.h | 36 nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
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D | glsl_to_nir.cpp | 146 glsl_to_nir(const struct gl_shader_program *shader_prog, in glsl_to_nir() argument 150 struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage]; in glsl_to_nir() 169 shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); in glsl_to_nir() 170 if (shader_prog->Label) in glsl_to_nir() 171 shader->info->label = ralloc_strdup(shader, shader_prog->Label); in glsl_to_nir() 175 shader_prog->TransformFeedback.NumVarying > 0; in glsl_to_nir()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 231 if (shader->shader_prog != NULL) { in _mesa_meta_setup_blit_shader() 232 _mesa_meta_use_program(ctx, shader->shader_prog); in _mesa_meta_setup_blit_shader() 268 &shader->shader_prog); in _mesa_meta_setup_blit_shader() 2722 _mesa_reference_shader_program(ctx, &table->sampler_1d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2723 _mesa_reference_shader_program(ctx, &table->sampler_2d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2724 _mesa_reference_shader_program(ctx, &table->sampler_3d.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2725 _mesa_reference_shader_program(ctx, &table->sampler_rect.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2726 _mesa_reference_shader_program(ctx, &table->sampler_cubemap.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2727 _mesa_reference_shader_program(ctx, &table->sampler_1d_array.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() 2728 _mesa_reference_shader_program(ctx, &table->sampler_2d_array.shader_prog, NULL); in _mesa_meta_blit_shader_table_cleanup() [all …]
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D | meta.h | 221 struct gl_shader_program *shader_prog; member
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