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Searched refs:shader_rec (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_draw.c58 cl_ensure_space(&job->shader_rec, in vc4_get_draw_cl_space()
153 struct vc4_cl_out *shader_rec = in vc4_emit_gl_shader_state() local
154 cl_start_shader_reloc(&job->shader_rec, 3 + num_elements_emit); in vc4_emit_gl_shader_state()
156 cl_u16(&shader_rec, in vc4_emit_gl_shader_state()
165 cl_u8(&shader_rec, 0); /* fs num uniforms (unused) */ in vc4_emit_gl_shader_state()
166 cl_u8(&shader_rec, vc4->prog.fs->num_inputs); in vc4_emit_gl_shader_state()
167 cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.fs->bo, 0); in vc4_emit_gl_shader_state()
168 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state()
171 cl_u16(&shader_rec, 0); /* vs num uniforms */ in vc4_emit_gl_shader_state()
172 cl_u8(&shader_rec, vc4->prog.vs->vattrs_live); in vc4_emit_gl_shader_state()
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Dvc4_job.c82 vc4_init_cl(job, &job->shader_rec); in vc4_job_create()
440 submit.shader_rec = (uintptr_t)job->shader_rec.base; in vc4_job_submit()
441 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
Dvc4_context.h226 struct vc4_cl shader_rec; member
/external/libdrm/include/drm/
Dvc4_drm.h96 __u64 shader_rec; member
/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_gem.c85 (void __user *)(uintptr_t)args->shader_rec, in vc4_get_bcl()
/external/kernel-headers/original/uapi/drm/
Dvc4_drm.h104 __u64 shader_rec; member