Searched refs:shader_rec (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_draw.c | 58 cl_ensure_space(&job->shader_rec, in vc4_get_draw_cl_space() 153 struct vc4_cl_out *shader_rec = in vc4_emit_gl_shader_state() local 154 cl_start_shader_reloc(&job->shader_rec, 3 + num_elements_emit); in vc4_emit_gl_shader_state() 156 cl_u16(&shader_rec, in vc4_emit_gl_shader_state() 165 cl_u8(&shader_rec, 0); /* fs num uniforms (unused) */ in vc4_emit_gl_shader_state() 166 cl_u8(&shader_rec, vc4->prog.fs->num_inputs); in vc4_emit_gl_shader_state() 167 cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.fs->bo, 0); in vc4_emit_gl_shader_state() 168 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state() 171 cl_u16(&shader_rec, 0); /* vs num uniforms */ in vc4_emit_gl_shader_state() 172 cl_u8(&shader_rec, vc4->prog.vs->vattrs_live); in vc4_emit_gl_shader_state() [all …]
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D | vc4_job.c | 82 vc4_init_cl(job, &job->shader_rec); in vc4_job_create() 440 submit.shader_rec = (uintptr_t)job->shader_rec.base; in vc4_job_submit() 441 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
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D | vc4_context.h | 226 struct vc4_cl shader_rec; member
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/external/libdrm/include/drm/ |
D | vc4_drm.h | 96 __u64 shader_rec; member
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/external/mesa3d/src/gallium/drivers/vc4/kernel/ |
D | vc4_gem.c | 85 (void __user *)(uintptr_t)args->shader_rec, in vc4_get_bcl()
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/external/kernel-headers/original/uapi/drm/ |
D | vc4_drm.h | 104 __u64 shader_rec; member
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