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/external/python/cpython3/Doc/library/
Dwinsound.rst6 :synopsis: Access to the sound-playing machinery for Windows.
13 The :mod:`winsound` module provides access to the basic sound-playing machinery
20 of the sound, and must be in the range 37 through 32,767. The *duration*
21 parameter specifies the number of milliseconds the sound should last. If the
25 .. function:: PlaySound(sound, flags)
28 *sound* parameter may be a filename, a system sound alias, audio data as a
31 combination of the constants described below. If the *sound* parameter is
32 ``None``, any currently playing waveform sound is stopped. If the system
39 plays a sound as specified in the registry. The *type* argument specifies which
40 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
[all …]
Dsndhdr.rst1 :mod:`sndhdr` --- Determine type of sound file
5 :synopsis: Determine type of a sound file.
19 of sound data which is in a file. When these functions are able to determine
20 what type of sound data is stored in a file, they return a
35 Determines the type of sound data stored in the file *filename* using
45 Determines the type of sound data stored in a file based on the file header.
/external/python/cpython2/Doc/library/
Dwinsound.rst7 :synopsis: Access to the sound-playing machinery for Windows.
14 The :mod:`winsound` module provides access to the basic sound-playing machinery
21 of the sound, and must be in the range 37 through 32,767. The *duration*
22 parameter specifies the number of milliseconds the sound should last. If the
28 .. function:: PlaySound(sound, flags)
31 *sound* parameter may be a filename, audio data as a string, or ``None``. Its
33 combination of the constants described below. If the *sound* parameter is
34 ``None``, any currently playing waveform sound is stopped. If the system
41 plays a sound as specified in the registry. The *type* argument specifies which
42 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
[all …]
Dsndhdr.rst1 :mod:`sndhdr` --- Determine type of sound file
5 :synopsis: Determine type of a sound file.
18 of sound data which is in a file. When these functions are able to determine
19 what type of sound data is stored in a file, they return a tuple ``(type,
33 Determines the type of sound data stored in the file *filename* using
40 Determines the type of sound data stored in a file based on the file header.
/external/perf_data_converter/src/quipper/testdata/
Dperf.data.intel_pt-4.14.buildids5 709e206ee1e31f2f78494b617c75de0bf073a26c /lib/modules/4.14.18/kernel/sound/soc/intel/boards/snd-soc…
9 7cd34c285394372a4270f66109c5a89039ce4939 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-dmic.…
11 d034f46b1db1726298dff98d5682ffee80742067 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-hdac-…
26 159cfe313ef5f838edd62af1b7965e43180afd2b /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so…
27 38874e952f569c4744fe1715377236e7e3036dd6 /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so…
28 6bb18684b9da7d6012f8ffd40b7d3e92735f584a /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc…
30 f5182211c887c35165f4d6f349f51cd9b9405d53 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc…
33 d69c8ef8a30a3717fa13a1ff2e3cc00526efcbd2 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc…
34 efa3f5b9e166b5175bf3f697d1f8cacc8f9cfc2a /lib/modules/4.14.18/kernel/sound/hda/ext/snd-hda-ext-core…
35 f0a937a996ed2161d986b216e5a88fdbdd4c71ca /lib/modules/4.14.18/kernel/sound/hda/snd-hda-core.ko
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/external/replicaisland/src/com/replica/replicaisland/
DGhostComponent.java131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
132 if (sound != null) { in update()
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update()
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
141 if (sound != null) { in update()
142 sound.stop(mAmbientSoundStream); in update()
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local
192 if (sound != null) { in releaseControl()
193 sound.stop(mAmbientSoundStream); in releaseControl()
236 public final void setAmbientSound(Sound sound) { in setAmbientSound() argument
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DAnimationComponent.java140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
145 if (sound.getSoundEnabled()) { in update()
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update()
161 sound.resume(mRocketSoundStream); in update()
165 sound.pause(mRocketSoundStream); in update()
181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update()
184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update()
187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update()
262 if (mLandThump != null && sound != null) { in update()
264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()
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DHitReactionComponent.java120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local
121 if (sound != null) { in hitVictim()
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim()
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local
232 if (sound != null) { in receivedHit()
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit()
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() argument
327 mTakeHitSound = sound; in setTakeHitSound()
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound() argument
331 mDealHitSound = sound; in setDealHitSound()
DButtonAnimationComponent.java55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
56 if (sound != null) { in update()
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update()
82 public void setDepressSound(Sound sound) { in setDepressSound() argument
83 mDepressSound = sound; in setDepressSound()
DPlaySingleSoundComponent.java35 public void setSound(SoundSystem.Sound sound) { in setSound() argument
36 mSound = sound; in setSound()
42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
DDoorAnimationComponent.java96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local
97 if (sound != null) { in open()
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open()
126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
127 if (sound != null) { in close()
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
DLauncherComponent.java114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local
115 if (sound != null) { in fire()
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire()
151 public void setLaunchSound(Sound sound) { in setLaunchSound() argument
152 mLaunchSound = sound; in setLaunchSound()
DSoundSystem.java82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() argument
85 stream = mSoundPool.play(sound.soundId, 1.0f, 1.0f, priority, loop ? -1 : 0, 1.0f); in play()
94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play() argument
97 stream = mSoundPool.play(sound.soundId, volume, volume, priority, loop ? -1 : 0, rate); in play()
DGameThread.java105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
106 if (sound != null) { in run()
107 sound.pauseAll(); in run()
/external/sonic/
DMain.java9 import javax.sound.sampled.AudioFormat;
10 import javax.sound.sampled.AudioInputStream;
11 import javax.sound.sampled.AudioSystem;
12 import javax.sound.sampled.DataLine;
13 import javax.sound.sampled.LineUnavailableException;
14 import javax.sound.sampled.SourceDataLine;
15 import javax.sound.sampled.UnsupportedAudioFileException;
/external/python/cpython3/PC/
Dwinsound.c76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) in winsound_PlaySound_impl() argument
83 if (sound == Py_None) { in winsound_PlaySound_impl()
93 if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { in winsound_PlaySound_impl()
98 if (!PyUnicode_Check(sound)) { in winsound_PlaySound_impl()
101 Py_TYPE(sound)->tp_name); in winsound_PlaySound_impl()
104 wsound = PyUnicode_AsWideCharString(sound, NULL); in winsound_PlaySound_impl()
116 } else if (sound != Py_None) { in winsound_PlaySound_impl()
/external/sonic/doc/
Dindex.md68 and can deal with sound streams in 16-bit signed integer, 32-bit floating point,
86 is batch mode where you pass an entire sound sample to sonic. All you do is
91 This will change the speed and pitch of the sound samples pointed to by samples,
97 have no extra padding. If your sound samples are mono, and you don't want to
104 allows sonic to be inserted into a sound stream with fairly low latency. The
109 To process a sound stream, you must create a sonicStream object, which contains
121 no change at all to the sound stream. Sonic detects this case, and simply
132 and a volume of 1.4 means to multiply the sound samples by 1.4, clipping if we
134 speech is played. A 2.0 value will make you sound like a chipmunk talking very
135 fast. A 0.7 value will make you sound like a giant talking slowly.
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/external/python/cpython3/PC/clinic/
Dwinsound.c.h20 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags);
28 PyObject *sound; in winsound_PlaySound() local
32 &sound, &flags)) { in winsound_PlaySound()
35 return_value = winsound_PlaySound_impl(module, sound, flags); in winsound_PlaySound()
/external/flatbuffers/samples/android/jni/
Dmain.cpp25 auto sound = builder.CreateString("Bark"); in android_main() local
26 auto animal_buffer = sample::CreateAnimal(builder, name, sound); in android_main()
38 assert(animal->sound()->str() == "Bark"); in android_main()
/external/python/cpython3/Doc/tutorial/
Dmodules.rst370 handling of sound files and sound data. There are many different sound file
374 There are also many different operations you might want to perform on sound data
382 sound/ Top-level package
383 __init__.py Initialize the sound package
393 effects/ Subpackage for sound effects
419 import sound.effects.echo
421 This loads the submodule :mod:`sound.effects.echo`. It must be referenced with
424 sound.effects.echo.echofilter(input, output, delay=0.7, atten=4)
428 from sound.effects import echo
437 from sound.effects.echo import echofilter
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/external/autotest/client/site_tests/accessibility_ChromeVoxSound/
Dcontrol7 PURPOSE = "Enable ChromeVox and check for sound."
9 This test will fail if ChromeVox is not running or produces insufficient sound.
20 actual sound. Test performs actions such as enabling Chromevox, navigating to
/external/walt/arduino/walt/
Dwalt.ino95 struct trigger laser, screen, sound, midi, gshock, copy_trigger;
96 struct trigger * triggers[TRIGGER_COUNT] = {&laser, &screen, &sound, &midi, &gshock};
199 sound.tag = 'A'; // for Audio
306 sound.t = 0;
307 sound.count = 0;
308 sound.probe = true;
309 sound.autosend = true;
393 if (sound.probe) {
396 sound.t = time_us;
397 sound.count++;
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/external/python/cpython2/Doc/tutorial/
Dmodules.rst365 handling of sound files and sound data. There are many different sound file
369 There are also many different operations you might want to perform on sound data
377 sound/ Top-level package
378 __init__.py Initialize the sound package
388 effects/ Subpackage for sound effects
414 import sound.effects.echo
416 This loads the submodule :mod:`sound.effects.echo`. It must be referenced with
419 sound.effects.echo.echofilter(input, output, delay=0.7, atten=4)
423 from sound.effects import echo
432 from sound.effects.echo import echofilter
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/external/autotest/client/site_tests/desktopui_AudioFeedback/
Dcontrol7 PURPOSE = "Verify Flash video sound is audible"
9 This test will fail if Flash video sound is not audible.
19 Test that Flash video sound can be heard by arecord at mic in.
/external/libbackup/src/com/google/android/libraries/backup/
DPreferenceBackupUtil.java24 Ringtone sound = RingtoneManager.getRingtone(context, Uri.parse(uri)); in getRingtoneTitleFromUri() local
25 if (sound == null) { in getRingtoneTitleFromUri()
28 return sound.getTitle(context); in getRingtoneTitleFromUri()

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