/external/python/cpython3/Doc/library/ |
D | winsound.rst | 6 :synopsis: Access to the sound-playing machinery for Windows. 13 The :mod:`winsound` module provides access to the basic sound-playing machinery 20 of the sound, and must be in the range 37 through 32,767. The *duration* 21 parameter specifies the number of milliseconds the sound should last. If the 25 .. function:: PlaySound(sound, flags) 28 *sound* parameter may be a filename, a system sound alias, audio data as a 31 combination of the constants described below. If the *sound* parameter is 32 ``None``, any currently playing waveform sound is stopped. If the system 39 plays a sound as specified in the registry. The *type* argument specifies which 40 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, [all …]
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D | sndhdr.rst | 1 :mod:`sndhdr` --- Determine type of sound file 5 :synopsis: Determine type of a sound file. 19 of sound data which is in a file. When these functions are able to determine 20 what type of sound data is stored in a file, they return a 35 Determines the type of sound data stored in the file *filename* using 45 Determines the type of sound data stored in a file based on the file header.
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/external/python/cpython2/Doc/library/ |
D | winsound.rst | 7 :synopsis: Access to the sound-playing machinery for Windows. 14 The :mod:`winsound` module provides access to the basic sound-playing machinery 21 of the sound, and must be in the range 37 through 32,767. The *duration* 22 parameter specifies the number of milliseconds the sound should last. If the 28 .. function:: PlaySound(sound, flags) 31 *sound* parameter may be a filename, audio data as a string, or ``None``. Its 33 combination of the constants described below. If the *sound* parameter is 34 ``None``, any currently playing waveform sound is stopped. If the system 41 plays a sound as specified in the registry. The *type* argument specifies which 42 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``, [all …]
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D | sndhdr.rst | 1 :mod:`sndhdr` --- Determine type of sound file 5 :synopsis: Determine type of a sound file. 18 of sound data which is in a file. When these functions are able to determine 19 what type of sound data is stored in a file, they return a tuple ``(type, 33 Determines the type of sound data stored in the file *filename* using 40 Determines the type of sound data stored in a file based on the file header.
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/external/perf_data_converter/src/quipper/testdata/ |
D | perf.data.intel_pt-4.14.buildids | 5 709e206ee1e31f2f78494b617c75de0bf073a26c /lib/modules/4.14.18/kernel/sound/soc/intel/boards/snd-soc… 9 7cd34c285394372a4270f66109c5a89039ce4939 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-dmic.… 11 d034f46b1db1726298dff98d5682ffee80742067 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-hdac-… 26 159cfe313ef5f838edd62af1b7965e43180afd2b /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so… 27 38874e952f569c4744fe1715377236e7e3036dd6 /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so… 28 6bb18684b9da7d6012f8ffd40b7d3e92735f584a /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc… 30 f5182211c887c35165f4d6f349f51cd9b9405d53 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc… 33 d69c8ef8a30a3717fa13a1ff2e3cc00526efcbd2 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc… 34 efa3f5b9e166b5175bf3f697d1f8cacc8f9cfc2a /lib/modules/4.14.18/kernel/sound/hda/ext/snd-hda-ext-core… 35 f0a937a996ed2161d986b216e5a88fdbdd4c71ca /lib/modules/4.14.18/kernel/sound/hda/snd-hda-core.ko [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GhostComponent.java | 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 132 if (sound != null) { in update() 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update() 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 141 if (sound != null) { in update() 142 sound.stop(mAmbientSoundStream); in update() 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local 192 if (sound != null) { in releaseControl() 193 sound.stop(mAmbientSoundStream); in releaseControl() 236 public final void setAmbientSound(Sound sound) { in setAmbientSound() argument [all …]
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D | AnimationComponent.java | 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 145 if (sound.getSoundEnabled()) { in update() 158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update() 161 sound.resume(mRocketSoundStream); in update() 165 sound.pause(mRocketSoundStream); in update() 181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update() 184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update() 187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update() 262 if (mLandThump != null && sound != null) { in update() 264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update() [all …]
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D | HitReactionComponent.java | 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local 121 if (sound != null) { in hitVictim() 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim() 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local 232 if (sound != null) { in receivedHit() 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit() 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() argument 327 mTakeHitSound = sound; in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound() argument 331 mDealHitSound = sound; in setDealHitSound()
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D | ButtonAnimationComponent.java | 55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 56 if (sound != null) { in update() 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update() 82 public void setDepressSound(Sound sound) { in setDepressSound() argument 83 mDepressSound = sound; in setDepressSound()
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D | PlaySingleSoundComponent.java | 35 public void setSound(SoundSystem.Sound sound) { in setSound() argument 36 mSound = sound; in setSound() 42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
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D | DoorAnimationComponent.java | 96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local 97 if (sound != null) { in open() 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open() 126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local 127 if (sound != null) { in close() 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
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D | LauncherComponent.java | 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local 115 if (sound != null) { in fire() 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire() 151 public void setLaunchSound(Sound sound) { in setLaunchSound() argument 152 mLaunchSound = sound; in setLaunchSound()
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D | SoundSystem.java | 82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() argument 85 stream = mSoundPool.play(sound.soundId, 1.0f, 1.0f, priority, loop ? -1 : 0, 1.0f); in play() 94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play() argument 97 stream = mSoundPool.play(sound.soundId, volume, volume, priority, loop ? -1 : 0, rate); in play()
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D | GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local 106 if (sound != null) { in run() 107 sound.pauseAll(); in run()
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/external/sonic/ |
D | Main.java | 9 import javax.sound.sampled.AudioFormat; 10 import javax.sound.sampled.AudioInputStream; 11 import javax.sound.sampled.AudioSystem; 12 import javax.sound.sampled.DataLine; 13 import javax.sound.sampled.LineUnavailableException; 14 import javax.sound.sampled.SourceDataLine; 15 import javax.sound.sampled.UnsupportedAudioFileException;
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/external/python/cpython3/PC/ |
D | winsound.c | 76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) in winsound_PlaySound_impl() argument 83 if (sound == Py_None) { in winsound_PlaySound_impl() 93 if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { in winsound_PlaySound_impl() 98 if (!PyUnicode_Check(sound)) { in winsound_PlaySound_impl() 101 Py_TYPE(sound)->tp_name); in winsound_PlaySound_impl() 104 wsound = PyUnicode_AsWideCharString(sound, NULL); in winsound_PlaySound_impl() 116 } else if (sound != Py_None) { in winsound_PlaySound_impl()
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/external/sonic/doc/ |
D | index.md | 68 and can deal with sound streams in 16-bit signed integer, 32-bit floating point, 86 is batch mode where you pass an entire sound sample to sonic. All you do is 91 This will change the speed and pitch of the sound samples pointed to by samples, 97 have no extra padding. If your sound samples are mono, and you don't want to 104 allows sonic to be inserted into a sound stream with fairly low latency. The 109 To process a sound stream, you must create a sonicStream object, which contains 121 no change at all to the sound stream. Sonic detects this case, and simply 132 and a volume of 1.4 means to multiply the sound samples by 1.4, clipping if we 134 speech is played. A 2.0 value will make you sound like a chipmunk talking very 135 fast. A 0.7 value will make you sound like a giant talking slowly. [all …]
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/external/python/cpython3/PC/clinic/ |
D | winsound.c.h | 20 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags); 28 PyObject *sound; in winsound_PlaySound() local 32 &sound, &flags)) { in winsound_PlaySound() 35 return_value = winsound_PlaySound_impl(module, sound, flags); in winsound_PlaySound()
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/external/flatbuffers/samples/android/jni/ |
D | main.cpp | 25 auto sound = builder.CreateString("Bark"); in android_main() local 26 auto animal_buffer = sample::CreateAnimal(builder, name, sound); in android_main() 38 assert(animal->sound()->str() == "Bark"); in android_main()
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/external/python/cpython3/Doc/tutorial/ |
D | modules.rst | 370 handling of sound files and sound data. There are many different sound file 374 There are also many different operations you might want to perform on sound data 382 sound/ Top-level package 383 __init__.py Initialize the sound package 393 effects/ Subpackage for sound effects 419 import sound.effects.echo 421 This loads the submodule :mod:`sound.effects.echo`. It must be referenced with 424 sound.effects.echo.echofilter(input, output, delay=0.7, atten=4) 428 from sound.effects import echo 437 from sound.effects.echo import echofilter [all …]
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/external/autotest/client/site_tests/accessibility_ChromeVoxSound/ |
D | control | 7 PURPOSE = "Enable ChromeVox and check for sound." 9 This test will fail if ChromeVox is not running or produces insufficient sound. 20 actual sound. Test performs actions such as enabling Chromevox, navigating to
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/external/walt/arduino/walt/ |
D | walt.ino | 95 struct trigger laser, screen, sound, midi, gshock, copy_trigger; 96 struct trigger * triggers[TRIGGER_COUNT] = {&laser, &screen, &sound, &midi, &gshock}; 199 sound.tag = 'A'; // for Audio 306 sound.t = 0; 307 sound.count = 0; 308 sound.probe = true; 309 sound.autosend = true; 393 if (sound.probe) { 396 sound.t = time_us; 397 sound.count++; [all …]
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/external/python/cpython2/Doc/tutorial/ |
D | modules.rst | 365 handling of sound files and sound data. There are many different sound file 369 There are also many different operations you might want to perform on sound data 377 sound/ Top-level package 378 __init__.py Initialize the sound package 388 effects/ Subpackage for sound effects 414 import sound.effects.echo 416 This loads the submodule :mod:`sound.effects.echo`. It must be referenced with 419 sound.effects.echo.echofilter(input, output, delay=0.7, atten=4) 423 from sound.effects import echo 432 from sound.effects.echo import echofilter [all …]
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/external/autotest/client/site_tests/desktopui_AudioFeedback/ |
D | control | 7 PURPOSE = "Verify Flash video sound is audible" 9 This test will fail if Flash video sound is not audible. 19 Test that Flash video sound can be heard by arecord at mic in.
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/external/libbackup/src/com/google/android/libraries/backup/ |
D | PreferenceBackupUtil.java | 24 Ringtone sound = RingtoneManager.getRingtone(context, Uri.parse(uri)); in getRingtoneTitleFromUri() local 25 if (sound == null) { in getRingtoneTitleFromUri() 28 return sound.getTitle(context); in getRingtoneTitleFromUri()
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