Searched refs:stImage (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 182 struct st_texture_image *stImage = st_texture_image(texImage); in st_FreeTextureImageBuffer() local 186 if (stImage->pt) { in st_FreeTextureImageBuffer() 187 pipe_resource_reference(&stImage->pt, NULL); in st_FreeTextureImageBuffer() 190 free(stImage->transfer); in st_FreeTextureImageBuffer() 191 stImage->transfer = NULL; in st_FreeTextureImageBuffer() 192 stImage->num_transfers = 0; in st_FreeTextureImageBuffer() 194 if (stImage->etc_data) { in st_FreeTextureImageBuffer() 195 free(stImage->etc_data); in st_FreeTextureImageBuffer() 196 stImage->etc_data = NULL; in st_FreeTextureImageBuffer() 213 etc_fallback_allocate(struct st_context *st, struct st_texture_image *stImage) in etc_fallback_allocate() argument [all …]
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D | st_texture.c | 246 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, in st_texture_image_map() argument 253 st_texture_object(stImage->base.TexObject); in st_texture_image_map() 259 if (!stImage->pt) in st_texture_image_map() 262 if (stObj->pt != stImage->pt) in st_texture_image_map() 265 level = stImage->base.Level; in st_texture_image_map() 274 z += stImage->base.Face; in st_texture_image_map() 276 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage, in st_texture_image_map() 280 if (z >= stImage->num_transfers) { in st_texture_image_map() 283 stImage->transfer = realloc(stImage->transfer, in st_texture_image_map() 285 memset(&stImage->transfer[stImage->num_transfers], 0, in st_texture_image_map() [all …]
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D | st_cb_eglimage.c | 103 struct st_texture_image *stImage; in st_bind_surface() local 114 stImage = st_texture_image(texImage); in st_bind_surface() 149 pipe_resource_reference(&stImage->pt, stObj->pt); in st_bind_surface()
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D | st_vdpau.c | 189 struct st_texture_image *stImage = st_texture_image(texImage); in st_vdpau_map_surface() local 236 pipe_resource_reference(&stImage->pt, res); in st_vdpau_map_surface() 253 struct st_texture_image *stImage = st_texture_image(texImage); in st_vdpau_unmap_surface() local 257 pipe_resource_reference(&stImage->pt, NULL); in st_vdpau_unmap_surface()
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D | st_texture.h | 224 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 232 struct st_texture_image *stImage, unsigned slice);
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D | st_manager.c | 522 struct st_texture_image *stImage; in st_context_teximage() local 556 stImage = st_texture_image(texImage); in st_context_teximage() 589 pipe_resource_reference(&stImage->pt, tex); in st_context_teximage()
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