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Searched refs:st_texture_object (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_texture.h79 struct st_texture_object struct
139 static inline struct st_texture_object * argument
140 st_texture_object(struct gl_texture_object *obj) in st_texture_object() function
142 return (struct st_texture_object *) obj; in st_texture_object()
145 static inline const struct st_texture_object *
148 return (const struct st_texture_object *) obj; in st_texture_object_const()
155 struct st_texture_object *stObj = st_texture_object(texObj); in st_get_texobj_resource()
161 st_get_stobj_resource(struct st_texture_object *stObj) in st_get_stobj_resource()
167 static inline struct st_texture_object *
178 return st_texture_object(texObj); in st_get_texture_object()
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Dst_sampler_view.h35 struct st_texture_object;
62 struct st_texture_object *stObj);
66 struct st_texture_object *stObj);
70 struct st_texture_object *stObj);
73 st_texture_free_sampler_views(struct st_texture_object *stObj);
78 struct st_texture_object *stObj,
Dst_sampler_view.c51 struct st_texture_object *stObj) in st_texture_get_sampler_view()
93 struct st_texture_object *stObj) in st_texture_release_sampler_view()
114 struct st_texture_object *stObj) in st_texture_release_all_sampler_views()
125 st_texture_free_sampler_views(struct st_texture_object *stObj) in st_texture_free_sampler_views()
280 const struct st_texture_object *stObj, in get_texture_format_swizzle()
322 const struct st_texture_object *stObj, in check_sampler_swizzle()
335 last_level(const struct st_texture_object *stObj) in last_level()
346 last_layer(const struct st_texture_object *stObj) in last_layer()
360 const struct st_texture_object *stObj, in get_sampler_view_format()
408 struct st_texture_object *stObj, in st_create_texture_sampler_view_from_stobj()
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Dst_cb_texture.c152 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); in st_NewTextureObject()
166 struct st_texture_object *stObj = st_texture_object(texObj); in st_DeleteTextureObject()
181 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_FreeTextureImageBuffer()
447 allocate_full_mipmap(const struct st_texture_object *stObj, in allocate_full_mipmap()
494 struct st_texture_object *stObj, in guess_and_alloc_texture()
598 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_AllocTextureImageBuffer()
681 struct st_texture_object *stObj = st_texture_object(texObj); in prep_teximage()
1247 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in try_pbo_upload()
1358 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_TexSubImage()
1644 struct st_texture_object *stObj = st_texture_object(texImage->TexObject); in st_CompressedTexSubImage()
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Dst_vdpau.c188 struct st_texture_object *stObj = st_texture_object(texObj); in st_vdpau_map_surface()
252 struct st_texture_object *stObj = st_texture_object(texObj); in st_vdpau_unmap_surface()
Dst_texture.c252 struct st_texture_object *stObj = in st_texture_image_map()
253 st_texture_object(stImage->base.TexObject); in st_texture_image_map()
303 struct st_texture_object *stObj = in st_texture_image_unmap()
304 st_texture_object(stImage->base.TexObject); in st_texture_image_unmap()
Dst_gen_mipmap.c81 struct st_texture_object *stObj = st_texture_object(texObj); in st_generate_mipmap()
Dst_atom_texture.c63 struct st_texture_object *stObj; in update_single_texture()
74 stObj = st_texture_object(texObj); in update_single_texture()
157 struct st_texture_object *stObj = in update_textures()
Dst_cb_eglimage.c102 struct st_texture_object *stObj; in st_bind_surface()
113 stObj = st_texture_object(texObj); in st_bind_surface()
Dst_atom_image.c63 struct st_texture_object *stObj = st_texture_object(u->TexObj); in st_bind_images()
Dst_cb_fbo.c391 struct st_texture_object *stTexObj = NULL; in st_update_renderbuffer_surface()
406 stTexObj = st_texture_object(strb->Base.TexImage->TexObject); in st_update_renderbuffer_surface()
558 const struct st_texture_object *stObj = st_texture_object(att->Texture); in st_validate_attachment()
Dst_atom_sampler.c186 const struct st_texture_object *stobj = st_texture_object_const(texobj); in convert_sampler()
292 struct st_texture_object *stObj = in update_shader_samplers()
Dst_cb_blit.c181 struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture); in st_BlitFramebuffer()
Dst_program.h68 struct st_texture_object *stObj = in st_get_external_sampler_key()
Dst_cb_bitmap.c688 struct st_texture_object *stObj = st_texture_object(atlas->texObj); in st_DrawAtlasBitmaps()
Dst_manager.c521 struct st_texture_object *stObj; in st_context_teximage()
548 stObj = st_texture_object(texObj); in st_context_teximage()
Dst_context.c581 st_texture_release_sampler_view(st, st_texture_object(texObj)); in destroy_tex_sampler_cb()