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Searched refs:stencilActive (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp112 if(state.stencilActive) in rasterize()
164 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()
309 if(state.stencilActive) in rasterize()
DSetupProcessor.cpp87 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil; in update()
DContext.hpp343 bool stencilActive();
DPixelProcessor.hpp45 bool stencilActive : 1; member
DPixelProcessor.cpp971 if(context->stencilActive()) in update()
973 state.stencilActive = true; in update()
DContext.cpp534 bool Context::stencilActive() in stencilActive() function in sw::Context
DRenderer.cpp477 if(pixelState.stencilActive) in draw()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp300 if(!state.stencilActive) in stencilTest()
515 if(state.stencilActive) in depthTest()
731 if(!state.stencilActive) in writeStencil()
1569 if(state.stencilActive) in writeColor()
2272 if(state.stencilActive) in writeColor()