Home
last modified time | relevance | path

Searched refs:stencilFailOperation (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp47 StencilOperation stencilFailOperation : BITS(OPERATION_LAST); member
262 void setStencilFailOperation(StencilOperation stencilFailOperation);
270 void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
DPixelProcessor.cpp624 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) in setStencilFailOperation() argument
626 context->stencilFailOperation = stencilFailOperation; in setStencilFailOperation()
661 void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) in setStencilFailOperationCCW() argument
663 context->stencilFailOperationCCW = stencilFailOperation; in setStencilFailOperationCCW()
975 state.stencilFailOperation = context->stencilFailOperation; in update()
984 …tionCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation; in update()
DContext.hpp414 StencilOperation stencilFailOperation; member in sw::Context
DContext.cpp234 stencilFailOperation = OPERATION_KEEP; in init()
/external/swiftshader/src/Shader/
DPixelRoutine.hpp72 …eration, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, …
DPixelRoutine.cpp736 …ON_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATIO… in writeStencil()
759 …e, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMa… in writeStencil()
795 …eration, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, … in stencilOperation() argument
808 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
810 stencilOperation(fail, bufferValue, stencilFailOperation, CCW); in stencilOperation()
813 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()