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Searched refs:switch_state (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dast_to_hir.cpp5918 state->switch_state.switch_nesting_ast == NULL) { in hir()
5930 mode == ast_continue && !state->switch_state.is_switch_innermost) { in hir()
5941 if (state->switch_state.is_switch_innermost && in hir()
5946 new(ctx) ir_dereference_variable(state->switch_state.continue_inside); in hir()
5956 } else if (state->switch_state.is_switch_innermost && in hir()
6072 struct glsl_switch_state saved = state->switch_state; in hir()
6074 state->switch_state.is_switch_innermost = true; in hir()
6075 state->switch_state.switch_nesting_ast = this; in hir()
6076 state->switch_state.labels_ht = in hir()
6079 state->switch_state.previous_default = NULL; in hir()
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Dglsl_parser_extras.h565 struct glsl_switch_state switch_state; member
Dglsl_parser_extras.cpp62 switch_state() in _mesa_glsl_parse_state()