Searched refs:swizzleEnable (Results 1 – 4 of 4) sorted by relevance
807 … state.backendState.swizzleEnable, state.backendState.constantInterpolationMask, isDegenerate); in BinTriangles()907 state.backendState.swizzleEnable, state.backendState.constantInterpolationMask); in BinPoints()1249 state.backendState.swizzleEnable, state.backendState.constantInterpolationMask); in BinPostSetupLines()1458 state.backendState.swizzleEnable, state.backendState.constantInterpolationMask); in BinLines()
1000 bool swizzleEnable; // when enabled, core will parse the swizzle map when member
294 … uint32_t mapSlot = backendState.swizzleEnable ? backendState.swizzleMap[slot].sourceAttrib : slot; in ClipSimd()
887 if (backendState.swizzleEnable) in SetupPipeline()