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Searched refs:swizzleR (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp66 swizzleR = SWIZZLE_RED; in Sampler()
100 state.swizzleR = swizzleR; in samplerState()
320 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() argument
322 this->swizzleR = swizzleR; in setSwizzleR()
DSampler.hpp157 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member
187 void setSwizzleR(SwizzleType swizzleR);
231 SwizzleType swizzleR; member in sw::Sampler
DVertexProcessor.hpp262 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DPixelProcessor.hpp236 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DRenderer.hpp347 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
DVertexProcessor.cpp614 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument
618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
DPixelProcessor.cpp459 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument
463 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
DRenderer.cpp2354 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() argument
2358 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
2362 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp80 …, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzle…
103 …, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzle… in Texture2DSwizzleCase() argument
108 , m_swizzleR (swizzleR) in Texture2DSwizzleCase()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp251 bool Texture::setSwizzleR(GLenum swizzleR) in setSwizzleR() argument
253 switch(swizzleR) in setSwizzleR()
261 mSwizzleR = swizzleR; in setSwizzleR()
DTexture.h69 bool setSwizzleR(GLenum swizzleR);
DContext.cpp3157 GLenum swizzleR = texture->getSwizzleR(); in applyTextures() local
3166 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
/external/swiftshader/src/Shader/
DSamplerCore.cpp260 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture()
266 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
490 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture()
496 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()