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Searched refs:temp_value (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5PreciseQualifier.cpp315 glw::GLfloat temp_value = 0.0f; in iterate() local
319 temp_value = vertex_data_positions[component_nr]; in iterate()
322 vertex_data_positions[m_n_components - 1 - component_nr] = temp_value; in iterate()
324 temp_value = vertex_data_weights[component_nr]; in iterate()
327 vertex_data_weights[m_n_components - 1 - component_nr] = temp_value; in iterate()
/external/libmicrohttpd/src/microspdy/
Dstructures.c64 char **temp_value; in SPDY_name_value_add() local
160 if (NULL == (temp_value = malloc((pair->num_values + 1) * sizeof(char *)))) in SPDY_name_value_add()
164 memcpy(temp_value, pair->value, pair->num_values * sizeof(char *)); in SPDY_name_value_add()
165 if (NULL == (temp_value[pair->num_values] = strdup (value))) in SPDY_name_value_add()
167 free(temp_value); in SPDY_name_value_add()
171 pair->value = temp_value; in SPDY_name_value_add()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp10975 glw::GLuint temp_value = 0; in iterate() local
10980 …gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, &temp_value in iterate()
10985 …tUniformSubroutineuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations + 1, &temp_value); in iterate()
11013 &temp_value); in iterate()