Searched refs:tesProg (Results 1 – 1 of 1) sorted by relevance
102 const struct gl_shader_program *tesProg = in update_program() local192 if (tesProg && tesProg->data->LinkStatus in update_program()193 && tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) { in update_program()196 tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program); in update_program()