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Searched refs:tex1 (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_instr_set.c293 nir_tex_instr *tex1 = nir_instr_as_tex(instr1); in nir_instrs_equal() local
296 if (tex1->op != tex2->op) in nir_instrs_equal()
299 if (tex1->num_srcs != tex2->num_srcs) in nir_instrs_equal()
301 for (unsigned i = 0; i < tex1->num_srcs; i++) { in nir_instrs_equal()
302 if (tex1->src[i].src_type != tex2->src[i].src_type || in nir_instrs_equal()
303 !nir_srcs_equal(tex1->src[i].src, tex2->src[i].src)) { in nir_instrs_equal()
308 if (tex1->coord_components != tex2->coord_components || in nir_instrs_equal()
309 tex1->sampler_dim != tex2->sampler_dim || in nir_instrs_equal()
310 tex1->is_array != tex2->is_array || in nir_instrs_equal()
311 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal()
[all …]
/external/skia/tests/
DGrSurfaceTest.cpp50 sk_sp<GrTexture> tex1 = resourceProvider->createTexture(desc, SkBudgeted::kNo); in DEF_GPUTEST_FOR_NULLGL_CONTEXT() local
51 REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget()); in DEF_GPUTEST_FOR_NULLGL_CONTEXT()
52 REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture()); in DEF_GPUTEST_FOR_NULLGL_CONTEXT()
53 REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1.get()) == tex1->asTexture()); in DEF_GPUTEST_FOR_NULLGL_CONTEXT()
/external/skqp/tests/
DGrSurfaceTest.cpp50 sk_sp<GrTexture> tex1 = resourceProvider->createTexture(desc, SkBudgeted::kNo); in DEF_GPUTEST_FOR_NULLGL_CONTEXT() local
51 REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget()); in DEF_GPUTEST_FOR_NULLGL_CONTEXT()
52 REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture()); in DEF_GPUTEST_FOR_NULLGL_CONTEXT()
53 REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1.get()) == tex1->asTexture()); in DEF_GPUTEST_FOR_NULLGL_CONTEXT()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp272 const glu::TextureCubeArray* const tex1 = m_gridTex; in init() local
278 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(floa… in init()
279 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f), tcu::Vec2(float(… in init()
292 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(fl… in init()
293 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(fl… in init()
/external/deqp/modules/gles2/functional/
Des2fTextureFilteringTests.cpp485 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; in init() local
491 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minificati… in init()
492 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f))); // magnificati… in init()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureFilteringTests.cpp368 const int tex1 = m_textures.size() > 1 ? 1 : 0; in TextureCubeFilteringTestInstance() local
374 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minificat… in TextureCubeFilteringTestInstance()
375 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f))); // magnificat… in TextureCubeFilteringTestInstance()
382 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minifica… in TextureCubeFilteringTestInstance()
383 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnific… in TextureCubeFilteringTestInstance()
/external/deqp/modules/gles3/functional/
Des3fTextureFilteringTests.cpp520 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; in init() local
526 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minificat… in init()
527 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f))); // magnificat… in init()
537 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minifica… in init()
538 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnific… in init()
Des3fFboColorbufferTests.cpp247 deUint32 tex0, tex1; in render() local
256 deUint32& tex = ndx ? tex1 : tex0; in render()
310 glBindTexture(GL_TEXTURE_2D, tex1); in render()