Searched refs:tex2 (Results 1 – 5 of 5) sorted by relevance
294 nir_tex_instr *tex2 = nir_instr_as_tex(instr2); in nir_instrs_equal() local296 if (tex1->op != tex2->op) in nir_instrs_equal()299 if (tex1->num_srcs != tex2->num_srcs) in nir_instrs_equal()302 if (tex1->src[i].src_type != tex2->src[i].src_type || in nir_instrs_equal()303 !nir_srcs_equal(tex1->src[i].src, tex2->src[i].src)) { in nir_instrs_equal()308 if (tex1->coord_components != tex2->coord_components || in nir_instrs_equal()309 tex1->sampler_dim != tex2->sampler_dim || in nir_instrs_equal()310 tex1->is_array != tex2->is_array || in nir_instrs_equal()311 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal()312 tex1->is_new_style_shadow != tex2->is_new_style_shadow || in nir_instrs_equal()[all …]
54 uint32_t tex0, tex2, tex3; member
145 so->tex2 = in fd2_sampler_view_create()
144 OUT_RING(ring, view->tex2); in emit_texture()
310 …%tex2 = call <4 x float> @llvm.SI.image.sample.i32(i32 %coord2, <8 x i32> %rsrc, <4 x i32> %sample…311 %out = fadd <4 x float> %tex, %tex2