Searched refs:texCoordActive (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Context.cpp | 549 bool Context::texCoordActive(int coordinate, int component) in texCoordActive() function in sw::Context 609 bool Context::texCoordActive(int coordinate) in texCoordActive() function in sw::Context 611 return texCoordActive(coordinate, 0) || in texCoordActive() 612 texCoordActive(coordinate, 1) || in texCoordActive() 613 texCoordActive(coordinate, 2) || in texCoordActive() 614 texCoordActive(coordinate, 3); in texCoordActive() 1154 if(vertexShader || !texCoordActive(stage)) in texGenActive() 1164 if(vertexShader || !texCoordActive(stage)) in textureTransformCountActive() 1174 if(vertexShader || !texCoordActive(stage)) in texCoordIndexActive() 1380 if(!texCoordActive(coordinate, component)) in textureActive()
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D | Context.hpp | 349 bool texCoordActive(int coordinate, int component); 350 bool texCoordActive(int coordinate);
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D | VertexProcessor.cpp | 1029 if(context->texCoordActive(stage, 0)) state.output[T0 + stage].write |= 0x01; in update() 1030 if(context->texCoordActive(stage, 1)) state.output[T0 + stage].write |= 0x02; in update() 1031 if(context->texCoordActive(stage, 2)) state.output[T0 + stage].write |= 0x04; in update() 1032 if(context->texCoordActive(stage, 3)) state.output[T0 + stage].write |= 0x08; in update()
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