Searched refs:tex_coords (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 361 const char *tex_coords = "texCoords"; in setup_glsl_msaa_blit_shader() local 369 tex_coords = "interpolateAtOffset(texCoords, vec2(0.0))"; in setup_glsl_msaa_blit_shader() 415 tex_coords, in setup_glsl_msaa_blit_shader() 428 const char *tex_coords; in setup_glsl_msaa_blit_shader() local 444 tex_coords = "interpolateAtOffset(texCoords, vec2(0.0))"; in setup_glsl_msaa_blit_shader() 446 tex_coords = "texCoords"; in setup_glsl_msaa_blit_shader() 453 texcoord_type, tex_coords); in setup_glsl_msaa_blit_shader()
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/external/mesa3d/src/mesa/swrast/ |
D | s_atifragshader.c | 270 GLfloat tex_coords[4] = { 0 }; in handle_sample_op() local 274 COPY_4V(tex_coords, in handle_sample_op() 279 COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]); in handle_sample_op() 281 apply_swizzle(tex_coords, swizzle); in handle_sample_op() 282 fetch_texel(ctx, tex_coords, 0.0F, idx, machine->Registers[idx]); in handle_sample_op()
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