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Searched refs:tex_coords (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c361 const char *tex_coords = "texCoords"; in setup_glsl_msaa_blit_shader() local
369 tex_coords = "interpolateAtOffset(texCoords, vec2(0.0))"; in setup_glsl_msaa_blit_shader()
415 tex_coords, in setup_glsl_msaa_blit_shader()
428 const char *tex_coords; in setup_glsl_msaa_blit_shader() local
444 tex_coords = "interpolateAtOffset(texCoords, vec2(0.0))"; in setup_glsl_msaa_blit_shader()
446 tex_coords = "texCoords"; in setup_glsl_msaa_blit_shader()
453 texcoord_type, tex_coords); in setup_glsl_msaa_blit_shader()
/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c270 GLfloat tex_coords[4] = { 0 }; in handle_sample_op() local
274 COPY_4V(tex_coords, in handle_sample_op()
279 COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]); in handle_sample_op()
281 apply_swizzle(tex_coords, swizzle); in handle_sample_op()
282 fetch_texel(ctx, tex_coords, 0.0F, idx, machine->Registers[idx]); in handle_sample_op()