Searched refs:texture_samples (Results 1 – 5 of 5) sorted by relevance
1062 glw::GLint texture_samples = 0; in iterate() local1072 gl.getTexLevelParameteriv(texture_target, max_lod, GL_TEXTURE_SAMPLES, &texture_samples); in iterate()1091 texture_samples = (glw::GLint)float_value; in iterate()1135 if (texture_samples < 1) in iterate()1138 << "expected:1, retrieved:" << texture_samples << tcu::TestLog::EndMessage; in iterate()
149 struct vc4_texture_sample_info *texture_samples; member
159 temp_samples = krealloc(validated_shader->texture_samples, in record_texture_sample()170 validated_shader->texture_samples = temp_samples; in record_texture_sample()934 kfree(validated_shader->texture_samples); in vc4_validate_shader()
849 &validated_shader->texture_samples[tex], in validate_gl_shader_rec()
264 free(drm_bo->validated_shader->texture_samples); in vc4_simulator_unpin_bos()