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Searched refs:texture_samples (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp1062 glw::GLint texture_samples = 0; in iterate() local
1072 gl.getTexLevelParameteriv(texture_target, max_lod, GL_TEXTURE_SAMPLES, &texture_samples); in iterate()
1091 texture_samples = (glw::GLint)float_value; in iterate()
1135 if (texture_samples < 1) in iterate()
1138 << "expected:1, retrieved:" << texture_samples << tcu::TestLog::EndMessage; in iterate()
/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_drv.h149 struct vc4_texture_sample_info *texture_samples; member
Dvc4_validate_shaders.c159 temp_samples = krealloc(validated_shader->texture_samples, in record_texture_sample()
170 validated_shader->texture_samples = temp_samples; in record_texture_sample()
934 kfree(validated_shader->texture_samples); in vc4_validate_shader()
Dvc4_validate.c849 &validated_shader->texture_samples[tex], in validate_gl_shader_rec()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_simulator.c264 free(drm_bo->validated_shader->texture_samples); in vc4_simulator_unpin_bos()