Searched refs:timeline_ (Results 1 – 5 of 5) sorted by relevance
33 timeline_(0), in VirtualCompositorWorker()39 FinishComposition(timeline_); in ~VirtualCompositorWorker()77 composition->release_timeline = timeline_; in QueueComposite()83 ++timeline_; in CreateNextTimelineFence()84 return sw_sync_fence_create(timeline_fd_, "drm_fence", timeline_); in CreateNextTimelineFence()
67 ++timeline_; in CreateNextTimelineFence()69 timeline_); in CreateNextTimelineFence()266 timeline_squash_done_ = timeline_; in CreateAndAssignReleaseFences()275 timeline_pre_comp_done_ = timeline_; in CreateAndAssignReleaseFences()544 << timeline_ << "\n"; in Dump()
131 return IncreaseTimelineToPoint(timeline_); in SignalCompositionDone()204 int timeline_ = 0; variable
90 : fd_(fd), description_(description), timeline_(timeline) { in CheckedOutputFd()93 : description_(rhs.description_), timeline_(rhs.timeline_) { in CheckedOutputFd()106 *fd_ = timeline_.CreateDummyFence().Release(); in ~CheckedOutputFd()116 DummySwSyncTimeline &timeline_; member
47 int timeline_; variable