Searched refs:twoToTheMipLevel (Results 1 – 4 of 4) sorted by relevance
/external/skqp/tests/ |
D | MipMapTest.cpp | 78 int twoToTheMipLevel = 1 << (i + 1); in test_mipmap_generation() local 79 int currentWidth = width / twoToTheMipLevel; in test_mipmap_generation() 80 int currentHeight = height / twoToTheMipLevel; in test_mipmap_generation()
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/external/skia/tests/ |
D | MipMapTest.cpp | 78 int twoToTheMipLevel = 1 << (i + 1); in test_mipmap_generation() local 79 int currentWidth = width / twoToTheMipLevel; in test_mipmap_generation() 80 int currentHeight = height / twoToTheMipLevel; in test_mipmap_generation()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 936 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 937 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 938 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 969 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 970 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 971 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 1106 int twoToTheMipLevel = 1 << currentMipLevel; in uploadTexData() local 1107 int currentWidth = SkTMax(1, width / twoToTheMipLevel); in uploadTexData() 1108 int currentHeight = SkTMax(1, height / twoToTheMipLevel); in uploadTexData() 1143 int twoToTheMipLevel = 1 << currentMipLevel; in uploadTexData() local [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 936 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 937 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 938 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 969 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 970 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 971 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 1108 int twoToTheMipLevel = 1 << currentMipLevel; in uploadTexData() local 1109 int currentWidth = SkTMax(1, width / twoToTheMipLevel); in uploadTexData() 1110 int currentHeight = SkTMax(1, height / twoToTheMipLevel); in uploadTexData() 1145 int twoToTheMipLevel = 1 << currentMipLevel; in uploadTexData() local [all …]
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