Searched refs:u2f (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | lower_packing_builtins.cpp | 748 ir_rvalue *result = div(u2f(unpack_uint_to_uvec2(uint_rval)), in lower_unpack_unorm_2x16() 789 ir_rvalue *result = div(u2f(unpack_uint_to_uvec4(uint_rval)), in lower_unpack_unorm_4x8() 975 div(u2f(m), constant((float) (1 << 13))))))), in pack_half_1x16_nosign() 1173 div(u2f(m), constant((float)(1 << 24))))), in unpack_half_1x16_nosign()
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D | ir_builder.h | 181 ir_expression *u2f(operand a);
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D | ir_builder.cpp | 486 u2f(operand a) in u2f() function
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D | lower_instructions.cpp | 1296 i.insert_before(assign(as_float, u2f(lsb_only))); in find_lsb_to_float_cast() 1397 i.insert_before(assign(as_float, u2f(csel(greater(temp, c000000FF), in find_msb_to_float_cast()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 230 void u2f(Vector4f &dst, const Vector4f &src);
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D | VertexProgram.cpp | 244 case Shader::OPCODE_U2F: u2f(d, s0); break; in program()
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D | PixelProgram.cpp | 167 case Shader::OPCODE_U2F: u2f(d, s0); break; in applyShader()
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D | ShaderCore.cpp | 635 void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) in u2f() function in sw::ShaderCore
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