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Searched refs:u2f (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlower_packing_builtins.cpp748 ir_rvalue *result = div(u2f(unpack_uint_to_uvec2(uint_rval)), in lower_unpack_unorm_2x16()
789 ir_rvalue *result = div(u2f(unpack_uint_to_uvec4(uint_rval)), in lower_unpack_unorm_4x8()
975 div(u2f(m), constant((float) (1 << 13))))))), in pack_half_1x16_nosign()
1173 div(u2f(m), constant((float)(1 << 24))))), in unpack_half_1x16_nosign()
Dir_builder.h181 ir_expression *u2f(operand a);
Dir_builder.cpp486 u2f(operand a) in u2f() function
Dlower_instructions.cpp1296 i.insert_before(assign(as_float, u2f(lsb_only))); in find_lsb_to_float_cast()
1397 i.insert_before(assign(as_float, u2f(csel(greater(temp, c000000FF), in find_msb_to_float_cast()
/external/swiftshader/src/Shader/
DShaderCore.hpp230 void u2f(Vector4f &dst, const Vector4f &src);
DVertexProgram.cpp244 case Shader::OPCODE_U2F: u2f(d, s0); break; in program()
DPixelProgram.cpp167 case Shader::OPCODE_U2F: u2f(d, s0); break; in applyShader()
DShaderCore.cpp635 void ShaderCore::u2f(Vector4f &dst, const Vector4f &src) in u2f() function in sw::ShaderCore