Searched refs:uiFragIdx (Results 1 – 1 of 1) sorted by relevance
207 unsigned int uiFragIdx = 0; in LoadShadersForEffect() local245 for(uiFragIdx = 0; uiFragIdx < src.GetNumberFragmentShaders(); ++uiFragIdx) in LoadShadersForEffect()247 const SPVRTPFXParserShader& FragmentShader = src.GetFragmentShader(uiFragIdx); in LoadShadersForEffect()329 if (src.GetFragmentShader(uiFragIdx).pbGLSLBinary!=NULL) in LoadShadersForEffect()332 …haderLoadBinaryFromMemory(src.GetFragmentShader(uiFragIdx).pbGLSLBinary, src.GetFragmentShader(uiF… in LoadShadersForEffect()360 if (src.GetFragmentShader(uiFragIdx).pbGLSLBinary==NULL) in LoadShadersForEffect()