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Searched refs:uniforms_size (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_gem.c43 uint32_t exec_size = uniforms_offset + args->uniforms_size; in vc4_get_bcl()
94 args->uniforms_size); in vc4_get_bcl()
123 exec->uniforms_size = args->uniforms_size; in vc4_get_bcl()
Dvc4_validate_shaders.c257 validated_shader->uniforms_size; in check_tmu_write()
268 validated_shader->uniforms_size += 4; in check_tmu_write()
286 uint32_t num_uniforms = validated_shader->uniforms_size / 4; in require_uniform_address_uniform()
315 u32 expected_offset = validated_shader->uniforms_size + 4; in validate_uniform_address_write()
538 validated_shader->uniforms_size; in track_live_clamps()
604 validated_shader->uniforms_size += 4; in check_instruction_reads()
916 validated_shader->uniforms_size += 4; in vc4_validate_shader()
924 (validated_shader->uniforms_size + in vc4_validate_shader()
Dvc4_drv.h112 uint32_t uniforms_size; member
146 uint32_t uniforms_size; member
Dvc4_validate.c832 exec->uniforms_size) { in validate_gl_shader_rec()
842 validated_shader->uniforms_size); in validate_gl_shader_rec()
869 exec->uniforms_v += validated_shader->uniforms_size; in validate_gl_shader_rec()
870 exec->uniforms_p += validated_shader->uniforms_size; in validate_gl_shader_rec()
/external/libdrm/include/drm/
Dvc4_drm.h127 __u32 uniforms_size; member
/external/kernel-headers/original/uapi/drm/
Dvc4_drm.h135 __u32 uniforms_size; member
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_job.c444 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/external/clang/include/clang/Basic/
DAttr.td2340 if (uniforms_size() > 0) {
/external/clang/lib/Sema/
DSemaTemplateInstantiateDecl.cpp269 if (Attr.uniforms_size() > 0) { in instantiateOMPDeclareSimdDeclAttr()