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Searched refs:util_blitter_save_fragment_shader (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_surface.c72 util_blitter_save_fragment_shader(sp->blitter, sp->fs); in sp_blit()
/external/mesa3d/src/gallium/drivers/ilo/
Dilo_blitter_pipe.c58 util_blitter_save_fragment_shader(b, vec->fs); in ilo_blitter_pipe_begin()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_surface.c103 util_blitter_save_fragment_shader(lp->blitter, lp->fs); in lp_blit()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c173 util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); in vc4_blitter_save()
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h411 util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs) in util_blitter_save_fragment_shader() function
/external/mesa3d/src/gallium/drivers/i915/
Di915_surface.c59 util_blitter_save_fragment_shader(i915->blitter, i915->fs); in i915_util_blitter_save_states()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_clear.c53 util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs); in begin_blit()
Dsvga_pipe_blit.c399 util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs); in svga_blit()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_context.cpp320 util_blitter_save_fragment_shader(ctx->blitter, ctx->fs); in swr_blit()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_clear_blit.c56 util_blitter_save_fragment_shader(ctx->blitter, ctx->fs); in etna_blit_save_state()
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_miptree.c237 util_blitter_save_fragment_shader(nv30->blitter, nv30->fragprog.program); in nv30_blit()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_blit.c67 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state); in r300_blitter_begin()
/external/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_resource.c1074 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); in fd_blitter_pipe_begin()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_blit.c70 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); in r600_blitter_begin()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_blit.c69 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso); in si_blitter_begin()