Searched refs:vertexCompileStatus (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 140 deInt32 vertexCompileStatus; in createGLES2Program() local 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 210 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 215 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program() 225 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 108 deInt32 vertexCompileStatus; in createGLES2Program() local 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program() 193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 108 deInt32 vertexCompileStatus; in createGLES2Program() local 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program() 193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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D | teglGetFrameTimestampsTests.cpp | 378 deInt32 vertexCompileStatus; in createGLES2Program() local 404 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 448 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 453 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program() 463 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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