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Searched refs:vertexCompileStatus (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp140 deInt32 vertexCompileStatus; in createGLES2Program() local
166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
210 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program()
215 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
225 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
DteglNativeColorMappingTests.cpp108 deInt32 vertexCompileStatus; in createGLES2Program() local
134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program()
183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
DteglNativeCoordMappingTests.cpp108 deInt32 vertexCompileStatus; in createGLES2Program() local
134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program()
183 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
DteglGetFrameTimestampsTests.cpp378 deInt32 vertexCompileStatus; in createGLES2Program() local
404 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
448 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program()
453 …log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertex… in createGLES2Program()
463 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()