/external/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_context.c | 88 struct vmw_svga_winsys_shader *vshader; member 240 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush() 550 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 558 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 562 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 573 (void) util_hash_table_set(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation() 579 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 584 *shid = vshader->shid; in vmw_swc_shader_relocation() [all …]
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt_fetch_shade_pipeline.c | 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument 218 vshader->run_linear(vshader, in draw_vertex_shader_run() 236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local 279 draw_vertex_shader_run(vshader, in fetch_pipeline_generic() 295 &vshader->info, in fetch_pipeline_generic()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local 412 &vshader->info, in llvm_pipeline_generic()
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 59 var vertexShader = loadShader(gl, vshader);
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 2393 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local 2395 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2396 gl.compileShader(vshader); in iterate() 2397 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2399 gl.attachShader(programB, vshader); in iterate() 2428 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2429 gl.compileShader(vshader); in iterate() 2430 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2431 gl.attachShader(programB, vshader); in iterate() 2536 gl.deleteShader(vshader); in iterate()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 3609 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3633 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3768 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3790 GL_CALL(DeleteShader(vshader)); in createMipmapProgram() 3843 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, in createStencilClipClearProgram() local 3860 GL_CALL(DeleteShader(vshader)); in createStencilClipClearProgram() 3957 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, in createClearColorProgram() local 3975 GL_CALL(DeleteShader(vshader)); in createClearColorProgram()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3588 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3612 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3747 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3769 GL_CALL(DeleteShader(vshader)); in createMipmapProgram() 3822 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, in createStencilClipClearProgram() local 3839 GL_CALL(DeleteShader(vshader)); in createStencilClipClearProgram() 3936 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, in createClearColorProgram() local 3954 GL_CALL(DeleteShader(vshader)); in createClearColorProgram()
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