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Searched refs:vshader (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c88 struct vmw_svga_winsys_shader *vshader; member
240 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush()
241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush()
550 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local
558 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation()
562 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation()
566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation()
573 (void) util_hash_table_set(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation()
579 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation()
584 *shid = vshader->shid; in vmw_swc_shader_relocation()
[all …]
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline.c205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument
218 vshader->run_linear(vshader, in draw_vertex_shader_run()
236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
279 draw_vertex_shader_run(vshader, in fetch_pipeline_generic()
295 &vshader->info, in fetch_pipeline_generic()
Ddraw_pt_fetch_shade_pipeline_llvm.c406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
412 &vshader->info, in llvm_pipeline_generic()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
59 var vertexShader = loadShader(gl, vshader);
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp2393 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local
2395 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate()
2396 gl.compileShader(vshader); in iterate()
2397 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate()
2399 gl.attachShader(programB, vshader); in iterate()
2428 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate()
2429 gl.compileShader(vshader); in iterate()
2430 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate()
2431 gl.attachShader(programB, vshader); in iterate()
2536 gl.deleteShader(vshader); in iterate()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3609 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3633 GL_CALL(DeleteShader(vshader)); in createCopyProgram()
3768 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3790 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
3843 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, in createStencilClipClearProgram() local
3860 GL_CALL(DeleteShader(vshader)); in createStencilClipClearProgram()
3957 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, in createClearColorProgram() local
3975 GL_CALL(DeleteShader(vshader)); in createClearColorProgram()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3588 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3612 GL_CALL(DeleteShader(vshader)); in createCopyProgram()
3747 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3769 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
3822 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, in createStencilClipClearProgram() local
3839 GL_CALL(DeleteShader(vshader)); in createStencilClipClearProgram()
3936 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, in createClearColorProgram() local
3954 GL_CALL(DeleteShader(vshader)); in createClearColorProgram()