Searched refs:willUseGeoShader (Results 1 – 18 of 18) sorted by relevance
30 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in writePassThroughAttribute()36 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in internalAddVarying() local49 if (willUseGeoShader) { in internalAddVarying()56 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in internalAddVarying()92 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
46 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()79 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()107 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()297 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in updateSamplerCounts()427 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
21 if (!args.fGP.willUseGeoShader()) { in emitCode()
15 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local57 if (willUseGeoShader) { in addVarying()64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()100 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
46 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()79 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()107 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()297 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in updateSamplerCounts()424 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
160 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()184 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
163 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()187 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
28 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
90 virtual bool willUseGeoShader() const = 0;
22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
222 if (primProc.willUseGeoShader()) { in finalize()254 if (primProc.willUseGeoShader()) { in finalize()
231 if (primProc.willUseGeoShader()) { in finalize()263 if (primProc.willUseGeoShader()) { in finalize()