/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor_GSImpl.cpp | 58 GrShaderVar wind("wind", kHalf_GrSLType); in emitGeometryShader() local 59 g->declareGlobal(wind); in emitGeometryShader() 64 g->codeAppendf("%s = sign(area_x2);", wind.c_str()); in emitGeometryShader() 76 position, coverage, wind.c_str()); in emitGeometryShader() 89 this->onEmitGeometryShader(g, wind, emitVertexFn.c_str()); in emitGeometryShader() 92 virtual void onEmitGeometryShader(GrGLSLGeometryBuilder*, const GrShaderVar& wind, 109 void onEmitGeometryShader(GrGLSLGeometryBuilder* g, const GrShaderVar& wind, in onEmitGeometryShader() argument 112 fShader->emitSetupCode(g, "pts", nullptr, wind.c_str(), &vars); in onEmitGeometryShader() 124 g->codeAppendf("int i = %s > 0 ? sk_InvocationID : 1 - sk_InvocationID;", wind.c_str()); in onEmitGeometryShader() 126 g->codeAppendf("float2 left = %s[%s > 0 ? (1 - i) * 2 : i + 1];", hullPts, wind.c_str()); in onEmitGeometryShader() [all …]
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D | GrCCTriangleShader.cpp | 18 const char* wind) { in onEmitVaryings() argument 22 code->appendf("%s = %s;", OutName(fCoverageTimesWind), wind); in onEmitVaryings() 25 code->appendf("%s = %s * %s;", OutName(fCoverageTimesWind), inputCoverage, wind); in onEmitVaryings() 35 const char* repetitionID, const char* wind, in emitSetupCode() argument 53 s->codeAppendf("float2 leftdir = normalize(vectors[%s > 0 ? 0 : 1]);", wind); in emitSetupCode() 54 s->codeAppendf("float2 rightdir = normalize(vectors[%s > 0 ? 1 : 0]);", wind); in emitSetupCode() 69 s->codeAppendf( "float2 n = -vectors[%s > 0 ? i : 1 - i];", wind); in emitSetupCode() 91 const char* wind) { in onEmitVaryings() argument 109 code->appendf("%s = %s * .5;", OutName(fWindTimesHalf), wind); in onEmitVaryings()
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D | GrCCQuadraticShader.cpp | 17 const char* repetitionID, const char* wind, in emitSetupCode() argument 29 s->codeAppendf("float2 edgept0 = %s[%s > 0 ? 2 : 0];", pts, wind); in emitSetupCode() 30 s->codeAppendf("float2 edgept1 = %s[%s > 0 ? 0 : 2];", pts, wind); in emitSetupCode() 39 const char* wind) { in onEmitVaryings() argument 49 code->appendf("%s.w = %s;", OutName(fXYDW), wind); in onEmitVaryings()
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D | GrCCTriangleShader.h | 21 const char* position, const char* inputCoverage, const char* wind) override; 34 const char* wind, GeometryVars*) const override; 36 const char* position, const char* inputCoverage, const char* wind) override;
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D | GrCCCubicShader.cpp | 16 const char* repetitionID, const char* wind, in emitSetupCode() argument 68 "0, 0, orientation[1] * %s);", fKLMMatrix.c_str(), wind, wind); in emitSetupCode() 72 s->codeAppendf("short edgeidx0 = %s > 0 ? 3 : 0;", wind); in emitSetupCode()
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D | GrCCCoverageProcessor.h | 162 const char* repetitionID, const char* wind, in emitSetupCode() argument 167 const char* wind) { in emitVaryings() argument 169 this->onEmitVaryings(varyingHandler, scope, code, position, inputCoverage, wind); in emitVaryings() 192 const char* wind) = 0;
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D | GrCCQuadraticShader.h | 26 const char* wind, GeometryVars*) const final; 31 const char* position, const char* inputCoverage, const char* wind) final;
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D | GrCCCubicShader.h | 27 const char* wind, GeometryVars*) const final; 32 const char* position, const char* inputCoverage, const char* wind) final;
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/external/skia/src/gpu/ccpr/ |
D | GrCCCoverageProcessor_GSImpl.cpp | 58 GrShaderVar wind("wind", kHalf_GrSLType); in emitGeometryShader() local 59 g->declareGlobal(wind); in emitGeometryShader() 67 g->codeAppendf("%s = sign(area_x2);", wind.c_str()); in emitGeometryShader() 72 g->codeAppendf("%s = sk_in[0].sk_Position.w;", wind.c_str()); in emitGeometryShader() 85 position, coverage, wind.c_str()); in emitGeometryShader() 98 this->onEmitGeometryShader(g, wind, emitVertexFn.c_str()); in emitGeometryShader() 101 virtual void onEmitGeometryShader(GrGLSLGeometryBuilder*, const GrShaderVar& wind, 118 void onEmitGeometryShader(GrGLSLGeometryBuilder* g, const GrShaderVar& wind, in onEmitGeometryShader() argument 121 fShader->emitSetupCode(g, "pts", nullptr, wind.c_str(), &vars); in onEmitGeometryShader() 133 g->codeAppendf("int i = %s > 0 ? sk_InvocationID : 1 - sk_InvocationID;", wind.c_str()); in onEmitGeometryShader() [all …]
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D | GrCCTriangleShader.cpp | 18 const char* wind) { in onEmitVaryings() argument 23 code->appendf("%s = %s;", OutName(fCoverageTimesWind), wind); in onEmitVaryings() 26 code->appendf("%s = %s * %s;", OutName(fCoverageTimesWind), inputCoverage, wind); in onEmitVaryings() 36 const char* repetitionID, const char* wind, in emitSetupCode() argument 54 s->codeAppendf("float2 leftdir = normalize(vectors[%s > 0 ? 0 : 1]);", wind); in emitSetupCode() 55 s->codeAppendf("float2 rightdir = normalize(vectors[%s > 0 ? 1 : 0]);", wind); in emitSetupCode() 70 s->codeAppendf( "float2 n = -vectors[%s > 0 ? i : 1 - i];", wind); in emitSetupCode() 92 const char* wind) { in onEmitVaryings() argument 111 code->appendf("%s = %s * .5;", OutName(fWindTimesHalf), wind); in onEmitVaryings()
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D | GrCCQuadraticShader.cpp | 17 const char* repetitionID, const char* wind, in emitSetupCode() argument 29 s->codeAppendf("float2 edgept0 = %s[%s > 0 ? 2 : 0];", pts, wind); in emitSetupCode() 30 s->codeAppendf("float2 edgept1 = %s[%s > 0 ? 0 : 2];", pts, wind); in emitSetupCode() 39 const char* wind) { in onEmitVaryings() argument 49 code->appendf("%s.w = %s;", OutName(fXYDW), wind); in onEmitVaryings()
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D | GrCCTriangleShader.h | 21 const char* position, const char* inputCoverage, const char* wind) override; 34 const char* wind, GeometryVars*) const override; 36 const char* position, const char* inputCoverage, const char* wind) override;
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D | GrCCCubicShader.cpp | 16 const char* repetitionID, const char* wind, in emitSetupCode() argument 68 "0, 0, orientation[1] * %s);", fKLMMatrix.c_str(), wind, wind); in emitSetupCode() 72 s->codeAppendf("short edgeidx0 = %s > 0 ? 3 : 0;", wind); in emitSetupCode()
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D | GrCCCoverageProcessor.h | 171 const char* repetitionID, const char* wind, in emitSetupCode() argument 176 const char* wind) { in emitVaryings() argument 178 this->onEmitVaryings(varyingHandler, scope, code, position, inputCoverage, wind); in emitVaryings() 201 const char* wind) = 0;
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D | GrCCCubicShader.h | 27 const char* wind, GeometryVars*) const final; 32 const char* position, const char* inputCoverage, const char* wind) final;
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D | GrCCQuadraticShader.h | 26 const char* wind, GeometryVars*) const final; 31 const char* position, const char* inputCoverage, const char* wind) final;
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D | GrCCPathParser.cpp | 231 float wind = ax*by - ay*bx; in saveParsedPath() local 232 if ((wind > 0) != (-tessWinding > 0)) { // Tessellator has opposite winding sense. in saveParsedPath()
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/external/skqp/src/pathops/ |
D | SkPathOpsWinding.cpp | 289 int wind = 0; in sortableTop() local 317 SkTSwap(wind, oppWind); in sortableTop() 319 int lastWind = wind; in sortableTop() 323 wind += windValue; in sortableTop() 327 int windSum = SkOpSegment::UseInnerWinding(lastWind, wind) ? wind : lastWind; in sortableTop() 336 || (abs(wind) == abs(lastWind) in sortableTop() 337 && (windSum ^ wind ^ lastWind) == spanSum)); in sortableTop() 360 SkTSwap(wind, oppWind); in sortableTop()
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D | SkPathOpsDebug.cpp | 500 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() argument 501 return wind > SK_MinS32 + 0xFFFF && wind < SK_MaxS32 - 0xFFFF; in ValidWind() 504 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf() argument 505 if (wind == SK_MinS32) { in WindingPrintf() 508 SkDebugf("%d", wind); in WindingPrintf() 1349 int wind = 0; in debugValidate() local 1370 wind += next->debugSign() * (op ? minSpan->oppValue() : minSpan->windValue()); in debugValidate() 1372 wind &= 1; in debugValidate() 1383 SkASSERT(wind == 0 || !SkPathOpsDebug::gRunFail); in debugValidate()
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/external/skia/src/pathops/ |
D | SkPathOpsWinding.cpp | 289 int wind = 0; in sortableTop() local 317 SkTSwap(wind, oppWind); in sortableTop() 319 int lastWind = wind; in sortableTop() 323 wind += windValue; in sortableTop() 327 int windSum = SkOpSegment::UseInnerWinding(lastWind, wind) ? wind : lastWind; in sortableTop() 336 || (abs(wind) == abs(lastWind) in sortableTop() 337 && (windSum ^ wind ^ lastWind) == spanSum)); in sortableTop() 360 SkTSwap(wind, oppWind); in sortableTop()
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D | SkPathOpsDebug.cpp | 500 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() argument 501 return wind > SK_MinS32 + 0xFFFF && wind < SK_MaxS32 - 0xFFFF; in ValidWind() 504 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf() argument 505 if (wind == SK_MinS32) { in WindingPrintf() 508 SkDebugf("%d", wind); in WindingPrintf() 1349 int wind = 0; in debugValidate() local 1370 wind += next->debugSign() * (op ? minSpan->oppValue() : minSpan->windValue()); in debugValidate() 1372 wind &= 1; in debugValidate() 1383 SkASSERT(wind == 0 || !SkPathOpsDebug::gRunFail); in debugValidate()
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
D | ShadowActivity.java | 207 public void setWindow(TestWindow wind){ in setWindow() argument 208 window = wind; in setWindow()
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/external/skia/tests/ |
D | PathOpsDebug.cpp | 38 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() argument 39 return wind > SK_MinS32 + 0xFFFF && wind < SK_MaxS32 - 0xFFFF; in ValidWind() 42 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf() argument 43 if (wind == SK_MinS32) { in WindingPrintf() 46 SkDebugf("%d", wind); in WindingPrintf()
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/external/skqp/tests/ |
D | PathOpsDebug.cpp | 38 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() argument 39 return wind > SK_MinS32 + 0xFFFF && wind < SK_MaxS32 - 0xFFFF; in ValidWind() 42 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf() argument 43 if (wind == SK_MinS32) { in WindingPrintf() 46 SkDebugf("%d", wind); in WindingPrintf()
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 401 凩>'[wintry wind]'; 1267 屁>'[break wind]'; 3018 瀟>'[sound of beating wind and rain]'; 4084 繆>'[wind around]'; 4092 繚>'[wind round]'; 5967 風>'[wind]'; 5968 #"風>'[wind]'", 5969 颯>'[sound of wind]';
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