Searched refs:x_range (Results 1 – 5 of 5) sorted by relevance
130 x_range = (xs[-1] - xs[0]) / 100132 if (xs[idx] - _xs[0]) > x_range:
1071 float x_range; in prepareVertexBufferInfoForCoordinates() local1077 x_range = m_max_coordinate_value - m_min_coordinate_value; in prepareVertexBufferInfoForCoordinates()1083 x_range *= coordinate_denominator; in prepareVertexBufferInfoForCoordinates()1086 x_modulus = (int)x_range; in prepareVertexBufferInfoForCoordinates()
1211 float x_range, y_range; in nvc0_blit_3d() local1229 x_range = (float)info->src.box.width / (float)info->dst.box.width; in nvc0_blit_3d()1232 x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; in nvc0_blit_3d()1235 x1 = x0 + 32768.0f * x_range; in nvc0_blit_3d()
1351 float x_range, y_range; in nv50_blit_3d() local1370 x_range = (float)info->src.box.width / (float)info->dst.box.width; in nv50_blit_3d()1376 x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; in nv50_blit_3d()1379 x1 = x0 + tri_x * x_range; in nv50_blit_3d()
1326 const glw::GLfloat x_range = (glw::GLfloat)width; in prepareTextureCoordinatesForFace() local1329 const glw::GLfloat x_step = 2.0f / x_range; in prepareTextureCoordinatesForFace()1435 const glw::GLfloat x_range = (glw::GLfloat)width; in prepareTextureCoordinatesForGatherForFace() local1438 const glw::GLfloat x_step = 2.0f / x_range; in prepareTextureCoordinatesForGatherForFace()