Searched refs:zBorder (Results 1 – 2 of 2) sorted by relevance
2062 int zBorder; in _mesa_InvalidateTexSubImage() local2079 zBorder = 0; in _mesa_InvalidateTexSubImage()2087 zBorder = 0; in _mesa_InvalidateTexSubImage()2095 zBorder = 0; in _mesa_InvalidateTexSubImage()2106 zBorder = 0; in _mesa_InvalidateTexSubImage()2116 zBorder = 0; in _mesa_InvalidateTexSubImage()2124 zBorder = image->Border; in _mesa_InvalidateTexSubImage()2133 zBorder = 0; in _mesa_InvalidateTexSubImage()2162 if (zoffset < -zBorder) { in _mesa_InvalidateTexSubImage()2168 if (zoffset + depth > imageDepth + zBorder) { in _mesa_InvalidateTexSubImage()
1176 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || in error_check_subtexture_dimensions() local1180 if (zoffset < -zBorder) { in error_check_subtexture_dimensions()