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Searched refs:ARB_texture_gather (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp191 ctx->Extensions.ARB_texture_gather = true; in initialize_context_to_defaults()
Dglsl_parser_extras.cpp633 EXT(ARB_texture_gather),
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_extensions.c176 ctx->Extensions.ARB_texture_gather = true; in intelInitExtensions()
/external/mesa3d/src/mapi/glapi/gen/
DMakefile.am169 ARB_texture_gather.xml \
/external/mesa3d/src/mesa/main/
Dextensions_table.h145 EXT(ARB_texture_gather , ARB_texture_gather , GLL, GLC, x…
Dmtypes.h3890 GLboolean ARB_texture_gather; member
Dget.c481 EXTRA_EXT(ARB_texture_gather);
/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c609 { o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS }, in st_init_extensions()
/external/mesa3d/src/gallium/docs/source/
Dtgsi.rst1000 As per ARB_texture_gather, gathers the four texels to be used in a bi-linear