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Searched refs:D3DCLEAR_TARGET (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h186 #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ macro
/external/webrtc/webrtc/modules/video_render/windows/
Dvideo_render_direct3d9.cc596 _pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, in UpdateRenderSurface()
/external/mesa3d/include/D3D9/
Dd3d9types.h236 #define D3DCLEAR_TARGET 0x00000001 macro
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp372 if(flags & D3DCLEAR_TARGET) in Clear()
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2425 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; in CSMT_ITEM_NO_WAIT()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp408 if(flags & D3DCLEAR_TARGET) in Clear()