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Searched refs:D3DRS_STENCILFAIL (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c46 dsa.stencil[0].fail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILFAIL]); in nine_convert_dsa_state()
Dnine_state.c2871 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
3667 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp510 captureRenderState(D3DRS_STENCILFAIL); in capturePixelRenderStates()
DDirect3DDevice8.cpp1963 SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset()
2625 case D3DRS_STENCILFAIL: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h353 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1016 captureRenderState(D3DRS_STENCILFAIL); in capturePixelRenderStates()
DDirect3DDevice9.cpp2423 SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset()
3336 case D3DRS_STENCILFAIL: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h772 D3DRS_STENCILFAIL = 53, enumerator