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Searched refs:GL_CLEAR (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c125 case GL_CLEAR: in intel_translate_logic_op()
Dintel_blit.c67 case GL_CLEAR: return 0x00; in translate_raster_op()
786 assert((logic_op >= GL_CLEAR) && (logic_op <= (GL_CLEAR + 0x0f))); in intelEmitImmediateColorExpandBlit()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_blit.c54 case GL_CLEAR: return 0x00; in translate_raster_op()
538 assert((logic_op >= GL_CLEAR) && (logic_op <= (GL_CLEAR + 0x0f))); in intelEmitImmediateColorExpandBlit()
Dintel_state.c159 case GL_CLEAR: in intel_translate_logic_op()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h92 case GL_CLEAR: in nvgl_logicop_func()
/external/mesa3d/src/mesa/swrast/
Ds_logic.c45 case GL_CLEAR: \
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_blend.c117 case GL_CLEAR: in translate_logicop()
/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp520 case GL_CLEAR: return sw::LOGICALOP_CLEAR; in ConvertLogicalOperation()
DlibGL.cpp6614 case GL_CLEAR: in glLogicOp()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp624 case GL_CLEAR: return sw::LOGICALOP_CLEAR; in ConvertLogicalOperation()
DlibGLES_CM.cpp2873 case GL_CLEAR: in LogicOp()
/external/mesa3d/src/mesa/main/
Dblend.c727 case GL_CLEAR: in _mesa_LogicOp()
/external/mesa3d/include/GLES/
Dgl.h322 #define GL_CLEAR 0x1500 macro
/external/swiftshader/include/GLES/
Dgl.h264 #define GL_CLEAR 0x1500 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h322 #define GL_CLEAR 0x1500 macro
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1435 GLuint rop = (GLuint)opcode - GL_CLEAR; in radeonLogicOpCode()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1652 GLuint rop = (GLuint)opcode - GL_CLEAR; in r200LogicOpCode()
/external/mesa3d/include/GL/
Dgl.h401 #define GL_CLEAR 0x1500 macro
Dglcorearb.h333 #define GL_CLEAR 0x1500 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl211 #define GL_CLEAR 0x1500 macro
/external/swiftshader/include/GL/
Dglcorearb.h213 #define GL_CLEAR 0x1500 macro