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Searched refs:SHADING_FLAT (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DSetupProcessor.cpp123 const bool flatShading = (context->shadingMode == SHADING_FLAT) || point; in update()
DContext.hpp112 SHADING_FLAT, enumerator
DPixelProcessor.cpp1066 const bool flatShading = (context->shadingMode == SHADING_FLAT) || point; in update()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp3228 case GL_FLAT: device->setShadingMode(sw::SHADING_FLAT); break; in setShadeModel()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1960 case GL_FLAT: device->setShadingMode(sw::SHADING_FLAT); break; in applyState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2366 renderer->setShadingMode(sw::SHADING_FLAT); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3078 renderer->setShadingMode(sw::SHADING_FLAT); in SetRenderState()